
1001 - 5000 employees
Founded 1998
💰 Private Equity Round on 2021-12
Businessolver, founded in 1998, is a trusted partner in benefits administration technology. With over two decades of experience, we aim to delight clients by transforming benefits administration into a year-round journey, driven by our core values. Our proprietary platform offers a personalized benefits experience for employees, empowering informed decision-making and cost control.
🕒 September 14
🇺🇸 United States – Remote
💵 $23 / hour
👨🎓 Internship
⚪️ Entry-level
🎨 Product Designer (UI/UX)
🚫👨🎓 No degree required
🦅 H1B Visa Sponsor
👻 Ghost score 8%
Where this job comes from
Posted on Businessolver's careers page, not through a job board
First seen by Remote Rocketship September 14
Still open on Businessolver's site. Checked 7 hours ago.

1001 - 5000 employees
Founded 1998
💰 Private Equity Round on 2021-12
Businessolver, founded in 1998, is a trusted partner in benefits administration technology. With over two decades of experience, we aim to delight clients by transforming benefits administration into a year-round journey, driven by our core values. Our proprietary platform offers a personalized benefits experience for employees, empowering informed decision-making and cost control.
• Learn the members, products, benefits domain, and mobile experience. • Review existing mobile journeys and identify usability or comprehension opportunities. • Support customer research, stakeholder interviews, competitive reviews, and usability testing. • Create user flows, wireframes, prototypes, and high-fidelity designs under guidance. • Explore mobile experiences for iOS and Android while learning relevant platform conventions. • Help identify important states and edge cases, including loading, empty, error, authentication, and permissions states. • Participate in design critiques and share work early for feedback. • Collaborate with Product Managers and Engineers to understand user needs, business goals, and technical constraints. • Support design documentation, reusable patterns, and design-system updates. • Review implemented designs with the team and help identify opportunities to improve quality. • Complete a defined mobile design project from problem understanding through recommendation, prototype, testing, or launch support. • Present work, decisions, learnings, and next steps to the team.
• Currently pursuing a degree in interaction design, UX, product design, graphic design, human-computer interaction, psychology, computer science, or a related field—or equivalent experience. • A portfolio or work sample showing design thinking; academic, personal, volunteer, or freelance projects are welcome. • Familiarity with Figma or a similar design tool. • Interest in mobile app design and digital products. • Basic understanding of user flows, wireframing, prototyping, or usability testing. • Strong curiosity and willingness to learn. • Ability to communicate ideas clearly and receive feedback constructively. • Good attention to detail and an interest in making complex experiences easier to understand. • Ability to work collaboratively and manage agreed-upon deadlines.
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