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Senior Technical Animator

🔥 7 minutes ago

🏄 California – Remote

infoinfo

💵 $108.9k - $161.2k / year

⏰ Full Time

🟠 Senior

🗿 3D Artist

🗣️🇫🇷 French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 7 minutes ago

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • Entertainment • B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

📋 Description

• Implement and configure animation assets and systems directly inside Unreal Engine 5 • Author, maintain, and optimize complex Animation Blueprints and runtime procedural systems, including cloth, IK, and secondary dynamics • Tune, refine, and troubleshoot Motion Matching and advanced locomotion systems • Optimize animation assets, runtime systems, and editor frameworks for smooth runtime performance and memory efficiency • Diagnose and resolve technical animation issues spanning Maya and the game engine • Partner with animation and engineering leads to refine authoring pipelines • Document tools and processes • Mentor team members in best practices • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience • Stay current on technological advancements and identify solutions to developmental obstacles

🎯 Requirements

• 5+ years of professional technical animation experience in video game development • At least one shipped AAA title • Deep practical knowledge of UE5 animation toolsets, including Animation Blueprints, Control Rigs, Montages, Notifies, and the Rewind Debugger • Thorough understanding of procedural runtime animation technologies such as Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, and Cloth • Solid grasp of human anatomy and kinesiology • Understanding of how skeletal mechanics drive deformation rigs and realistic performance • Clear understanding of traditional animation principles and their application within real-time gameplay constraints • Strong written and verbal communication skills • Experience working in cross-disciplinary teams • Ability to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities • Ability to work autonomously while maintaining attention to detail and organization • For candidates located in Quebec: professional proficiency in both French and English; English required for collaboration with U.S. teams and international partners and for specialized technical documentation

🏖️ Benefits

• Bonus and/or equity awards • 401(K) plan • Employee Stock Purchase Program • Medical insurance • Dental insurance • Vision insurance • Basic life insurance coverage • 14 paid holidays per calendar year • Paid vacation time per calendar year (15 to 25 days) or eligibility to participate in the Company's discretionary time off program • Up to 10 paid sick days per calendar year • Paid parental leave • Paid compassionate leave • Wellbeing programs for mental health and other wellness support • Family planning support through Maven • Commuter benefits • Reimbursements for fitness-related expenses • Reasonable accommodation for qualified individuals with disabilities

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