
51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
🕒 June 17
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51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
• Own environment creation from early concept and blockout through final in engine implementation and polish • Build large scale environments, vistas, and landmark spaces with strong composition, readability, and atmosphere • Create high quality environment assets, including modular kits, hero assets, and supporting props • Develop and implement complex materials and shader setups to support environment fidelity and variation • Translate concept art into fully realized, performant in game environments while maintaining artistic intent • Take responsibility for in engine scene assembly, layout, set dressing, and world building • Optimize environments for performance, memory, and scalability across target platforms • Define and maintain best practices for environment implementation, including asset setup, material usage, and scene organization • Collaborate closely with technical art and engineering to solve pipeline and performance challenges • Identify risks related to environment scope, performance, and production timelines, and propose solutions early • Contribute to visual consistency across the project by upholding and reinforcing the established art direction • Mentor other artists through feedback, knowledge sharing, and raising the overall quality bar • Be a feature owner for the Environment art team.
• 5+ years of experience in environment art for games, with at least one shipped title • Proven ability to own environments end to end, from concept translation to final in engine implementation • Deep understanding of real time environment pipelines, including asset creation, materials, shaders, and scene assembly • Strong technical proficiency working within modern game engines, including debugging, profiling, and optimization • Experience building large scale environments and vistas with strong composition and visual storytelling • Demonstrated experience creating modular environments and scalable asset systems • Solid understanding of performance constraints and how to optimize environments without sacrificing visual quality • Experience creating and implementing complex material systems • Ability to balance artistic quality with technical limitations and production realities • Strong communication skills and ability to collaborate across disciplines • Self driven and comfortable taking ownership of large features or environment areas.
• Reasonable Accommodation • Equal Employment Opportunity
Apply Now🕒 June 16
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