
10,000+ employees
Founded 1998
🎮 Gaming
📱 Media
🤖 Artificial Intelligence
Gaming • Media • Artificial Intelligence
Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.
🕒 June 4
🏈 Alabama, Arizona, +23 more states – Remote
💵 $70k - $75k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
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10,000+ employees
Founded 1998
🎮 Gaming
📱 Media
🤖 Artificial Intelligence
Gaming • Media • Artificial Intelligence
Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.
• Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles. • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results. • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements. • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish. • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback. • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against. • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards. • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones. • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns. • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently. • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira. • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
• 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production. • At least one shipped game or comparable real-time interactive project. • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly. • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency. • Ability to work across different visual styles, from realistic to stylized, depending on project needs. • Experience creating both individual assets and assembled environments/scenes. • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation. • Professional experience with Unreal Engine. • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop. • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets. • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems. • Ability to take vague or high-level direction and turn it into clear, actionable work. • Comfortable collaborating with artists, leads, producers, and cross-discipline partners. • Able to give and receive feedback professionally, clearly, and constructively. • Strong ownership, follow-through, and problem-solving ability. • Interest in growing into broader leadership responsibilities over time. • Nice to Have • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities. • Experience working with outsourcing, co-development, partner studios, or external vendors. • Experience collaborating with teams across different countries, cultures, and time zones. • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents. • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence. • Experience helping define style guides, quality bars, workflow documentation, or art review standards. • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria. • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation. • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints. • Experience with both realistic and stylized production art. • Experience in multiple engines or real-time pipelines. • Experience working directly with clients or helping support client-facing reviews. • Portfolio RequirementsPlease include a portfolio that clearly demonstrates your environment art and/or generalist capabilities. • Strong portfolios should include: • Finished 3D environments, scenes, props, or world-building examples. • Examples rendered or captured in a real-time engine, preferably Unreal Engine. • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable. • Examples that show your ability to work across different visual styles. • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines. • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows. • If showing team-created work, please clearly explain what you personally contributed. • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide. • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
• Opportunity to work on different projects • 3 weeks of accrued paid time off • Benefits package including medical, dental and vision • Sick Leave • Disability Coverage • Corporate holidays • 401(k) Retirement Plan with company matching • Professional Development • Snacks, drinks, ping pong, and more!
Apply Now🕒 June 3
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