Lead Game Engineer

Job not on LinkedIn

🔥 3 minutes ago

🌐 United States, Canada – Remote

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💵 $205.7k - $238.3k / year

⏰ Full Time

🟠 Senior

🎮 Game Engineer

🦅 H1B Visa Sponsor

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Logo of Gardens

Gardens

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

Gardens is a remote game studio composed of industry veterans with experience on popular titles such as Journey, What Remains of Edith Finch, and Guild Wars 2. The studio aims to create lush, living worlds that foster community and friendship through surprising multiplayer experiences. Gardens is working on a flagship game that combines fantasy adventure with communal online play, drawing inspiration from cherished online gaming memories. Committed to work-life balance and diversity, Gardens offers sustainable policies for competitive pay, benefits, flexible work, and opportunities for professional growth. Their team values transparency, collaboration, and diversity, actively hiring from underrepresented communities to build a supportive and inclusive work environment.

📋 Description

• Manage, mentor, and grow a team of game engineers, including goal setting, 1:1s, feedback, and career development support • Plan, recruit, and interview technical roles within the Gameplay Engineering team • Own team processes including planning, code review standards, on-call/bug triage, and work scoping and estimation • Create a healthy, high-trust engineering culture • Review pull requests and unblock engineers on difficult technical problems • Debug and resolve complex cross-system issues involving multiplayer synchronization, performance, and stability • Prototype or build gameplay systems directly when needed • Partner with game design, art, and production to scope features and align engineering with the creative vision • Partner with the Technical Director on a realistic technical roadmap • Communicate engineering status, risks, and trade-offs to studio leadership • Report to the Technical Director and lead the Gameplay Engineering team • Collaborate with the Backend Lead, Technical Director, Production, Design, Art, QA, and broader engineering organization

🎯 Requirements

• 6+ years of professional game development experience, with shipped title(s) built in Unreal Engine • 2+ years of experience directly managing or leading engineers • Strong C++ skills and deep familiarity with Blueprint workflows • Hands-on experience with online multiplayer systems, including replication, client-server architecture, and netcode • Experience handling multiplayer performance and debugging challenges • Solid understanding of software architecture and design patterns, with judgment about when to apply them • Experience working cross-functionally with design, art, and production in a real production environment • Comfortable operating with high ownership in a lean team and wearing multiple hats • Strong communication skills for explaining technical trade-offs to non-engineers and rallying a team • Applicants must be legally authorized to work in the United States or Canada • Applicants must be willing to work within North American time zones (EST–PST) • Ability to perform extended computer-based work, including sustained use of monitors, keyboards, mice, and game controllers, for a minimum of six hours per day • Nice to have: experience shipping a live-service or online multiplayer game post-launch • Nice to have: experience at an independent or mid-size studio • Nice to have: experience with performance profiling and optimization

🏖️ Benefits

• Competitive salaries and pay transparency • Stock options • Medical, dental, and vision coverage (100% for individuals, 90% for dependents) • Life insurance, short-term and long-term disability, and additional benefits • 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada) • Paid parental leave • Fully distributed remote studio across North American time zones

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