Staff Graphics Engineer, Rendering – Simulation

🕒 March 18

🏄 California – Remote

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💵 $160.2k - $246.3k / year

⏰ Full Time

🔴 Lead

👷🏻‍♀️ Engineer

🦅 H1B Visa Sponsor

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Logo of General Motors

General Motors

10,000+ employees

Founded 1908

🚘 Automotive

🏭 Manufacturing

🚗 Transport

💰 $500M Grant on 2024-07

Automotive • Manufacturing • Transport

General Motors is a leading multinational corporation in the automotive industry, committed to creating a future with zero crashes, zero emissions, and zero congestion. With operations and facilities worldwide, GM focuses on innovation across various areas including engineering, manufacturing, and information technology. The company emphasizes diversity, inclusion, and the development of sustainable technologies to shape the future of mobility.

📋 Description

• Advance light transport in the OptiX-based renderer, including sampling, multi-bounce indirect illumination, and path-tracing fidelity • Own and extend physically based materials through NVIDIA MDL integration, including microfacet BRDFs, layered and coat materials, and energy conservation • Develop spectral and radiometric pipelines from scene radiance through sensor output • Improve atmospheric and volumetric rendering, including sky models, clouds, participating media, and fog • Improve GPU camera image formation, including demosaic, tone mapping, exposure, white balance, lens effects, and sensor noise • Design and tune importance sampling, blue-noise and stratified sampling, MIS, and spatial/temporal denoising • Profile and optimize the per-frame GPU pipeline, including OptiX launches, BVH construction, material uploads, and denoising • Contribute to OpenUSD scene and material pipelines and integrate lighting, weather, and sensor parameters • Produce technical design documents, participate in code reviews, conduct reference-image regression testing, and mentor engineers • Influence the rendering platform used for perception training, closed-loop simulation, and reinforcement learning at General Motors

🎯 Requirements

• BS, MS, or PhD in Computer Science, Computer Graphics, or equivalent experience • 8+ years of professional software engineering experience, with substantial experience in real-time or physically based rendering • Deep expertise in physically based rendering, BRDF/microfacet theory, Monte Carlo path tracing, importance sampling, and light transport • Ability to translate SIGGRAPH papers into correct, performant shader code • Strong modern C++17/20 skills, including performance optimization, memory management, and API/system design • Significant GPU programming experience with CUDA and/or ray-tracing APIs such as OptiX, DXR, or Vulkan RT • Understanding of GPU architecture and execution • Strong foundation in linear algebra, sampling and probability, radiometry, and color science • Experience profiling and optimizing GPU rendering workloads, such as with Nsight, on complex scenes • Track record of driving technical design across teams • Movie industry experience background • Bonus experience with production renderers, game-engine rendering cores, offline/path-tracing renderers, NVIDIA MDL, OSL, OptiX, GPU ray tracing, BVH pipelines, spectral rendering, atmospheric scattering, volumetric clouds, camera/sensor imaging, OpenUSD, ROS, synthetic data, reinforcement learning, closed-loop simulation, open-source graphics projects, or relevant publications • Must not require General Motors immigration sponsorship now or in the future

🏖️ Benefits

• Bonus potential through an incentive pay program based on company, job-level, and individual performance • Medical, dental, and vision benefits • Health Savings Account • Flexible Spending Accounts • Retirement savings plan • Sickness and accident benefits • Life insurance • Paid vacation and holidays • Tuition assistance programs • Employee assistance program • GM vehicle discounts • Eligibility for a company vehicle evaluation program, subject to successful motor vehicle report review • Remote or hybrid work arrangement

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