Principal Environment Artist

Job not on LinkedIn

🔥 0 minutes ago

🇺🇸 United States – Remote

💵 $80k - $110k / year

⏰ Full Time

🔴 Lead

🗿 3D Artist

👻 Ghost score 0%

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Logo of IllFonic

IllFonic

11 - 50 employees

Founded 2007

📣 Marketing

🎮 Gaming

Marketing • Gaming

IllFonic is an independent video game studio with locations in Lakewood, Colorado, and Tacoma, Washington. Founded in 2007, the company specializes in creating immersive gaming experiences that connect communities with the content they love. IllFonic's team consists of veterans from the video game, music, technology, marketing, and communications industries. Some of their notable game titles and collaborations include Killer Klowns From Outer Space: The Game, Ghostbusters: Spirits Unleashed, and Friday the 13th: The Game. The company continues to redefine how games are made and marketed, focusing on community connection through innovative gaming experiences.

📋 Description

• Create high-quality 3D art from concept and design ideas • Create props, architecture, and terrain models, as well as textures and materials • Collaborate with the team to design and layout gameplay spaces • Work with white-box levels through final set dressing and lighting • Help drive the artistic vision for the game • Assist in establishing pipelines for increasing art efficiency • Help set and maintain a high-quality bar for the game • Assist in scoping work for on-time milestone deliveries • Mentor other art team members

🎯 Requirements

• Portfolio of work demonstrating strong proficiency as an Environment Artist • Experience shipping multiple titles using Unreal Engine • Skilled in creating and understanding PBR materials • Experience with multiplayer games and/or shooters • Experience with Substance Painter, Substance Designer, and/or Quixel Suite • 7+ years of professional experience developing high-quality game titles • Strong sense of level design, scale, and gameplay flow • Passion for playing and creating games • Self-driven with strong communication skills • Proven experience mentoring and teaching other artists • Proven experience tackling challenges and problem solving with a strong sense of ownership • Proven experience working closely with many other disciplines as well as being a team player • Advanced understanding of lighting, composition, and set dressing • Advanced understanding of Maya/Max, Photoshop, and ZBrush • Advanced understanding of current game art pipelines and methodologies

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