
201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
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201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
• Accountable for the quality and on-time delivery of combat gameplay focused on enemies, mini-bosses, and bosses • Implement and iterate enemy AI combatants, mini-boss characters, and large-scale boss encounters • Conduct initial design, prototyping, iteration, balance, and polish • Implement and iterate Enemy AI and bosses using proprietary internal tools and scripting systems • Collaborate within a cross-disciplinary pod with Gameplay Programming, Animation, and other departments • Write and update gameplay system documentation covering functionality and Enemy AI best practices • Gather and prioritize feedback, implementing improvements addressing clarity, balance, and playability • Support Mission Designers through best practices, training, and model encounters • Work directly on combat encounters within Missions as needed • Coordinate on game-wide combat issues including difficulty, balance, enemy differentiation, and enemy introductions • Contribute to a safe, supportive, and creative work environment • Perform other creative duties as needed
• Five or more years of professional game design experience • At least one shipped title as a Combat Designer • Expertise in the current state of combat design craft across the games industry • Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters • High proficiency with modern game engines such as Unreal or proprietary engines • Proven experience in scripting, prototyping, and iterating gameplay systems directly • Experience in 3D layout is a plus • Strong written, verbal, and visual communication skills across disciplines • Ability to calculate figures and amounts using percentages, proportions, area, circumference, and volume • Ability to apply basic algebra and geometry • Ability to solve practical problems with limited standardization • Ability to interpret written, oral, diagram, or schedule-based instructions • Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors • Intermediate knowledge of Maya or other major 3D modeling programs • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus • Working knowledge of Microsoft Office Suite • Very good interpersonal and communication skills
• Medical insurance • Dental insurance • Vision insurance • Background check at the offer stage
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