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Staff Hero Designer

Job not on LinkedIn

🔥 13 hours ago

🇺🇸 United States – Remote

đź’µ $148k - $222k / year

⏰ Full Time

đź”´ Lead

✍️ Designer

đź‘» Ghost score 0%

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Logo of Insomniac Games

Insomniac Games

201 - 500 employees

Founded 1994

🎮 Gaming

Gaming

Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.

đź“‹ Description

• Own the design, prototyping, iteration, and polish of hero core combat and player character systems • Implement and iterate hero combat and non-combat gameplay using proprietary tools and scripting systems • Drive creative vision, gameplay design, and execution quality for playable hero characters • Collaborate with Gameplay Programmers, Animators, VFX Artists, Character Artists, Mission Designers, Combat Designers, Systems Designers, UI/UX, Narrative, and project leadership • Lead development pods, plan milestones, set priorities, and coordinate feedback • Proactively identify problems, implement solutions, and improve hero gameplay quality • Create and maintain player system documentation, tutorial videos, standards, metrics, and best practices • Review work in progress, gather feedback, and ensure milestone quality targets • Run brainstorms and reviews while championing design vision and inclusivity • Drive innovation in internal character prototyping and iteration tools • Review hero character work across the studio and mentor/coaching other Hero Designers • Support additional gameplay systems design as needed • Create a safe, supportive, and creative work environment

🎯 Requirements

• Eight or more years of professional game design experience • At least one shipped title as a primary design owner of player combat and/or overall player character systems • Proven expertise in creating, tuning, and polishing player movement, combat, controls, and gameplay balance • Deep expertise in game design craft, especially 3rd person narrative games • High proficiency with modern game engines such as Unreal or proprietary engines • Experience in scripting, prototyping, and iterating gameplay systems directly • Experience in 3D layout is a plus • Proven ability to implement, iterate, and tune game feel with polished presentation • Extremely strong written, verbal, and visual communication skills • Ability to solve practical problems and interpret written, oral, diagram, or schedule instructions • Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors • Intermediate knowledge of Maya or other major 3D modeling programs • Experience with animation tools or programming languages is a plus • Working knowledge of Microsoft Office Suite, Miro, Confluence, or equivalent office software • Very good interpersonal skills and effective communication with team members and developers • Strong verbal and written communication skills are required • Background check required at offer stage

🏖️ Benefits

• Medical insurance • Dental insurance • Vision insurance • Matching 401(k) • Paid time off • Wellness program • Employee discounts for Sony products • May be eligible for a bonus package • Flexible role that can be remote

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