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VFX Artist

Job not on LinkedIn

đź•’ September 22

🇺🇸 United States – Remote

đź’µ $75 - $85 / hour

⏳ Contract/Temporary

🟡 Mid-level

đźź  Senior

đź—ż 3D Artist

Where this job comes from

Posted on Insomniac Games's careers page, not through a job board

First seen by Remote Rocketship September 22

Still open on Insomniac Games's site. Checked 2 hours ago.

Logo of Insomniac Games

Insomniac Games

201 - 500 employees

Founded 1994

🎮 Gaming

Gaming

Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.

đź“‹ Description

• Create, design, and implement real-time particle effects using static and animating 2D/3D elements • Place visual FX across environmental, gameplay, and cinematic areas of the game • Create FX textures, including color, normal, specular, ambient occlusion, height, and incandescent maps • Create FX shaders with node-based shader networks • Create simple geometry and UV sets • Optimize FX for framerate and memory • Collaborate with development departments to ensure FX are implemented appropriately in the game engine • Contribute to the overall art style of the game • Orchestrate FX events involving layering and timing to create believable scenes • Perform other assigned duties

🎯 Requirements

• Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent • Intermediate foundation in computer graphics fundamentals and artistic analysis • Proficient in Maya • Competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping • Proficient in Photoshop for painting and editing textures • Proficient with node-based shader networks • Good team skills and collaborative attitude • Good observation skills and ability to use reference materials • Ability to work independently • Proficient animation and timing skills • Ability to define problems, collect data, establish facts, and draw valid conclusions • Ability to interpret technical instructions in mathematical or diagram form and deal with abstract and concrete variables • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback, and working in a production setting • Background checks at the offer stage

🏖️ Benefits

• Medical insurance • Dental insurance • Vision insurance • Flexible remote work arrangement

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