
51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
🔥 18 hours ago
Where this job comes from
Posted on Mob Entertainment's careers page, not through a job board
First seen by Remote Rocketship 18 hours ago
Still open on Mob Entertainment's site. Checked 12 minutes ago.

51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
• Design and build realistic and semi-stylised atmospheric environments for horror games, focusing on grounded immersive interior spaces • Own key benchmark environments from blockout through final polish • Apply composition, form, lighting, color, shape, and value to guide the player’s eye and amplify psychological tension • Develop modular, trim-based, and reusable environment workflows in Unreal Engine • Partner with Narrative and Design leads to translate creative direction into environments supporting gameplay, worldbuilding, and mood-driven storytelling • Collaborate with Level Design, Lighting, Materials, and Technical Art to solve environment challenges and meet visual and gameplay requirements • Provide project-wide Environment Art reviews and drive solutions improving consistency, asset usage, composition, readability, and quality • Mentor Environment Artists through collaboration, reviews, and feedback • Act as the subject-matter expert for Environment Art and define artistic standards, workflows, and quality expectations • Identify discipline-wide challenges and develop scalable solutions improving visual quality and team efficiency
• Exceptional portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised, atmospheric spaces, reflecting shipped AAA-quality work or an equivalent visual bar • Expert command of art fundamentals, including composition, lighting, form, color, shape, value, and visual hierarchy, with the ability to clearly articulate and teach these principles to others • Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems, with a proven ability to establish scalable workflows across large environments • Expert proficiency in industry-standard environment art tools such as Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop • Extensive experience with Unreal Engine 5, including level building, materials, scene assembly, optimization, and technical judgment influencing environment pipeline and architectural decisions • Proven ability to translate reference, narrative direction, and gameplay requirements into grounded, immersive worldbuilding and clear visual direction • Deep understanding of horror visual language and mood construction • Demonstrated experience mentoring senior and developing artists and influencing quality across multiple teams or project areas • Excellent communication and cross-discipline collaboration skills • Experience shipping at least one AAA or equivalent high-quality title • Proven ability to identify systemic environment art challenges and establish scalable standards, workflows, or pipelines • 12+ years of gaming experience with progressive responsibilities and impressive trajectory (nice to have) • Shipped several games, preferably some horror (nice to have) • Experience developing procedural workflows, material systems, environment tools, or pipeline improvements with Tech Art (nice to have)
• Profit sharing • Medical insurance • Dental insurance • Vision insurance • 401(k) matching • FSA/HSA • Paid time off • Sick time • Holidays • Parental leave
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