Search Remote Jobs

Principal Environment Artist

🔥 18 hours ago

🇺🇸 United States – Remote

💵 $134k - $170k / year

⏰ Full Time

🔴 Lead

🗿 3D Artist

Where this job comes from

Posted on Mob Entertainment's careers page, not through a job board

First seen by Remote Rocketship 18 hours ago

Still open on Mob Entertainment's site. Checked 12 minutes ago.

Logo of Mob Entertainment

Mob Entertainment

51 - 200 employees

Founded 2015

🎮 Gaming

📱 Media

Gaming • Media • Entertainment

Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.

📋 Description

• Design and build realistic and semi-stylised atmospheric environments for horror games, focusing on grounded immersive interior spaces • Own key benchmark environments from blockout through final polish • Apply composition, form, lighting, color, shape, and value to guide the player’s eye and amplify psychological tension • Develop modular, trim-based, and reusable environment workflows in Unreal Engine • Partner with Narrative and Design leads to translate creative direction into environments supporting gameplay, worldbuilding, and mood-driven storytelling • Collaborate with Level Design, Lighting, Materials, and Technical Art to solve environment challenges and meet visual and gameplay requirements • Provide project-wide Environment Art reviews and drive solutions improving consistency, asset usage, composition, readability, and quality • Mentor Environment Artists through collaboration, reviews, and feedback • Act as the subject-matter expert for Environment Art and define artistic standards, workflows, and quality expectations • Identify discipline-wide challenges and develop scalable solutions improving visual quality and team efficiency

🎯 Requirements

• Exceptional portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised, atmospheric spaces, reflecting shipped AAA-quality work or an equivalent visual bar • Expert command of art fundamentals, including composition, lighting, form, color, shape, value, and visual hierarchy, with the ability to clearly articulate and teach these principles to others • Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems, with a proven ability to establish scalable workflows across large environments • Expert proficiency in industry-standard environment art tools such as Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop • Extensive experience with Unreal Engine 5, including level building, materials, scene assembly, optimization, and technical judgment influencing environment pipeline and architectural decisions • Proven ability to translate reference, narrative direction, and gameplay requirements into grounded, immersive worldbuilding and clear visual direction • Deep understanding of horror visual language and mood construction • Demonstrated experience mentoring senior and developing artists and influencing quality across multiple teams or project areas • Excellent communication and cross-discipline collaboration skills • Experience shipping at least one AAA or equivalent high-quality title • Proven ability to identify systemic environment art challenges and establish scalable standards, workflows, or pipelines • 12+ years of gaming experience with progressive responsibilities and impressive trajectory (nice to have) • Shipped several games, preferably some horror (nice to have) • Experience developing procedural workflows, material systems, environment tools, or pipeline improvements with Tech Art (nice to have)

🏖️ Benefits

• Profit sharing • Medical insurance • Dental insurance • Vision insurance • 401(k) matching • FSA/HSA • Paid time off • Sick time • Holidays • Parental leave

Apply Now

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Similar Jobs

🕒 October 12

BulletFarm

11 - 50

Expert Animator building first-person weapon, locomotion, and gameplay animation systems for BulletFarm’s independent AAA studio. Developing UE5 pipelines and animation standards from scratch.

🕒 September 16

Mercury

1001 - 5000

💳 Fintech

🏦 Banking

☁️ SaaS

Staff Motion Designer leading 3D and 2D motion for Mercury's fintech brand, launches, and products. Building motion systems and AI-assisted creative workflows.

🕒 August 5

Assured

11 - 50

🛡️ Insurance

☁️ SaaS

🤖 Artificial Intelligence

Principal 3D Artist creating sophisticated Cinema 4D and Redshift visuals for Assured’s insurance claims software. Building procedural scenes, motion systems, shaders, and optimized interactive 3D assets for web and marketing.

Developed by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or support@remoterocketship.com
Follow Remote Rocketship on LinkedInFollow Remote Rocketship on InstagramFollow Remote Rocketship on FacebookFollow Remote Rocketship on TikTok