
51 - 200 employees
Founded 2015
đŽ Gaming
đą Media
Gaming ⢠Media ⢠Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
đĽ 0 minutes ago
đşđ¸ United States â Remote
đľ $121k - $159k / year
â° Full Time
đ´ Lead
âď¸ Designer
đť Ghost score 0%
Where this job comes from
Posted on Mob Entertainment's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

51 - 200 employees
Founded 2015
đŽ Gaming
đą Media
Gaming ⢠Media ⢠Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
⢠Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine ⢠Work across multiple AA/AAA game projects simultaneously ⢠Develop deep integrations using the Wwise Unreal Engine API ⢠Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context ⢠Develop advanced audio functionality using Unreal Engine MetaSounds ⢠Profile and optimize audio for CPU, memory, runtime performance, and platform constraints ⢠Architect and refine scalable dialogue systems ⢠Build Unreal Editor modules, utilities, and tools to improve audio implementation workflows ⢠Create technical documentation and how-to guides for sound designers and junior technical sound designers ⢠Contribute hands-on sound design when needed ⢠Deliver production-ready results under short deadlines and high-pressure development conditions
⢠Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects ⢠Experience supporting multiple AA/AAA projects concurrently ⢠Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio ⢠Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds ⢠Proven experience architecting and building core game-audio systems from scratch ⢠Proven expertise optimizing game audio for CPU and memory performance ⢠Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat ⢠Multiple proven examples of building and refining dialogue systems from the ground up ⢠Deep experience developing Unreal Editor modules, utilities, and workflow tools ⢠Strong technical documentation and knowledge-transfer skills ⢠Professional sound design experience and a strong understanding of how technical systems support creative audio goals ⢠Experience in horror games or horror-focused interactive audio is strongly valued; familiarity with and enthusiasm for the genre and understanding of audio systems supporting tension, atmosphere, player uncertainty, pacing, and dynamic scares ⢠Demonstrated ability to make strong technical and creative decisions under significant time, performance, or production constraints
⢠profit sharing ⢠medical, dental, and vision insurance ⢠401(k) matching ⢠FSA/HSA ⢠paid time off ⢠sick time ⢠holidays ⢠parental leave
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