Search Remote Jobs

Principal Technical Sound Designer

Job not on LinkedIn

🔥 0 minutes ago

🇺🇸 United States – Remote

💵 $121k - $159k / year

⏰ Full Time

🔴 Lead

✍️ Designer

Where this job comes from

Posted on Mob Entertainment's careers page, not through a job board

First seen by Remote Rocketship 0 minutes ago

Logo of Mob Entertainment

Mob Entertainment

51 - 200 employees

Founded 2015

🎮 Gaming

📱 Media

Gaming • Media • Entertainment

Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.

📋 Description

• Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine • Work across multiple AA/AAA game projects simultaneously • Develop deep integrations using the Wwise Unreal Engine API • Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context • Develop advanced audio functionality using Unreal Engine MetaSounds • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints • Architect and refine scalable dialogue systems • Build Unreal Editor modules, utilities, and tools to improve audio implementation workflows • Create technical documentation and how-to guides for sound designers and junior technical sound designers • Contribute hands-on sound design when needed • Deliver production-ready results under short deadlines and high-pressure development conditions

🎯 Requirements

• Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects • Experience supporting multiple AA/AAA projects concurrently • Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio • Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds • Proven experience architecting and building core game-audio systems from scratch • Proven expertise optimizing game audio for CPU and memory performance • Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat • Multiple proven examples of building and refining dialogue systems from the ground up • Deep experience developing Unreal Editor modules, utilities, and workflow tools • Strong technical documentation and knowledge-transfer skills • Professional sound design experience and a strong understanding of how technical systems support creative audio goals • Experience in horror games or horror-focused interactive audio is strongly valued; familiarity with and enthusiasm for the genre and understanding of audio systems supporting tension, atmosphere, player uncertainty, pacing, and dynamic scares • Demonstrated ability to make strong technical and creative decisions under significant time, performance, or production constraints

🏖️ Benefits

• profit sharing • medical, dental, and vision insurance • 401(k) matching • FSA/HSA • paid time off • sick time • holidays • parental leave

Apply Now

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Similar Jobs

🔥 21 hours ago

Ulteig

1001 - 5000

💼 Consulting

📦 Logistics

🏗️ Construction

Transmission and Distribution Designer preparing transmission-line drawings and PLS-CADD models. Supporting Ulteig’s engineering of North American power infrastructure.

🕒 4 days ago

AECOM

10,000+ employees

💼 Consulting

🏥 Healthcare

📦 Logistics

Secure-facilities technical designer at AECOM, an infrastructure consulting firm serving federal clients. Translating ICD 705, SCIF, SAPF, and TEMPEST requirements into coordinated designs and construction documents.

🕒 4 days ago

Lux Decor Collection

51 - 200

🛍️ eCommerce

👥 B2C

🛒 Retail

Creative Art Designer leading modern visual content for Lux Decor Collection’s home textiles and apparel e-commerce brand. Managing the creative team and developing listings, campaigns, infographics, and short-form videos.

🕒 5 days ago

OpenAI

201 - 500

🤖 Artificial Intelligence

☁️ SaaS

🏢 Enterprise

Civil BIM Designer coordinating Civil 3D models for OpenAI’s mission-critical data center campuses. Supporting power generation, utilities, energy storage, and multidisciplinary construction delivery.

🕒 October 31

Tenstorrent Inc.

51 - 200

🏭 Manufacturing

💼 Consulting

🤖 Artificial Intelligence

Physical Design CPU Methodology Engineer defining RTL-to-GDS methodology and automation for Tenstorrent’s high-performance RISC-V AI semiconductors. Driving signoff, PPA, and AI/ML-enabled physical design across CPU programs.

Developed by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or support@remoterocketship.com
Follow Remote Rocketship on LinkedInFollow Remote Rocketship on InstagramFollow Remote Rocketship on FacebookFollow Remote Rocketship on TikTok