
51 - 200 employees
Founded 2015
đŽ Gaming
đą Media
Gaming ⢠Media ⢠Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
đĽ 16 hours ago
đşđ¸ United States â Remote
đľ $101k - $131k / year
â° Full Time
đ Senior
âď¸ Systems Engineer
đť Ghost score 0%
Where this job comes from
Posted on Mob Entertainment's careers page, not through a job board
First seen by Remote Rocketship 16 hours ago
Still open on Mob Entertainment's site. Checked 1 hour ago.

51 - 200 employees
Founded 2015
đŽ Gaming
đą Media
Gaming ⢠Media ⢠Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
⢠Design, build, and maintain core gameplay systems and frameworks across the project ⢠Develop and maintain custom Unreal Engine plugins for project-specific tooling and gameplay ⢠Architect and implement multiplayer/networked gameplay systems, including replication strategy and network optimization ⢠Own technical decisions for systems, balancing production needs, performance, and maintainability ⢠Partner with designers and gameplay programmers to translate design intent into tunable systems ⢠Identify architectural risks and technical debt and drive solutions proactively ⢠Mentor junior and mid-level engineers through code review, pairing, and technical guidance ⢠Debug and resolve complex systemic issues during production, QA, and post-launch, using Jira to track and prioritize work ⢠Document system architecture, workflows, and design patterns in Confluence ⢠Participate in and help lead code reviews, design discussions, and sprint planning ⢠Stay current on systems programming and Unreal Engine best practices and improve existing systems ⢠Deliver stable, scalable systems that are easy for others to use and extend ⢠Reduce technical risk, raise engineering skill levels, and improve project efficiency, maintainability, and velocity
⢠8+ years of professional experience in game development, or 2+ shipped AAA titles, with a focus on systems or gameplay programming ⢠Strong knowledge of systems and framework design, including data-driven architecture, modular/extensible system design, and gameplay frameworks ⢠Strong gameplay programming knowledge, with a track record of shipping gameplay systems in Unreal Engine ⢠Experience designing and building Unreal Engine plugins ⢠Solid, hands-on multiplayer/networked gameplay experience, including replication, RPCs, network optimization, and debugging networked issues ⢠Excellent proficiency in both C++ and Blueprints within Unreal Engine ⢠A genuine passion for mentoring other engineers and helping them grow ⢠Preferred: Unreal Engine core/engine-level knowledge, prior leadership experience, experience shipping systems that scaled beyond MVP, Unreal Engine performance profiling and optimization, source control tools such as Perforce, and passion for horror games or narrative-driven experiences
⢠Profit sharing ⢠Medical insurance ⢠Dental insurance ⢠Vision insurance ⢠401(k) matching ⢠FSA/HSA ⢠Paid time off ⢠Sick time ⢠Holidays ⢠Parental leave
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