
201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đ October 5
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201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
âą Own the design, implementation and tuning of the third person over the shoulder camera, including exploration, aiming, combat and traversal states âą Build responsive camera behaviour with smooth state blending, distance and offset handling, camera shake and gameplay feedback âą Solve collision, occlusion and framing problems in tight spaces, busy combat and vertical environments âą Design and implement rail camera sequences, including gameplay sequences, chases, flight moments and set pieces âą Create smooth transitions between player-controlled, rail and scripted cameras âą Work closely with animation, combat and engineering so camera, character and controls feel like one system âą Provide input on control responsiveness, aim assist and moment-to-moment player feel as part of the wider 3Cs âą Regularly playtest, gather player and team feedback, and turn it into clear improvements âą Own camera bugs and polish through to ship, prioritizing fixes as production advances âą Work with level design and cinematics to plan camera needs early in a space or sequence
âą 5+ years of experience in game design, with significant time on camera or 3Cs âą Strong experience designing and tuning third-person cameras, including aiming, combat and traversal states âą Experience building rail or scripted camera sequences, and blending them smoothly with player controlled cameras âą Deep knowledge of camera tools, such as the camera manager, spring arm, curves and Sequencer âą A solid grasp of the math behind camera work, including vectors, angles and interpolation âą Experience solving collision, occlusion and framing problems in complex environments âą A strong eye for framing and composition, balanced with a feel for player control and responsiveness âą Comfort working remotely and independently, with clear communication across disciplines and time zones âą A background in technical design, cinematics or camera programming (nice to have) âą Experience with set piece cameras (nice to have) âą A portfolio or reel of camera work (nice to have; not required due to NDA)
âą Benefit package 100% paid by PCF âą Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage) âą Full Dental coverage, including major dental and orthodontics âą 4% RRSP matching before tax deductions, 100% vested on day 1 âą Paid week off during Winter Holidays âą 20 paid vacation days and 5 paid sick days âą Free virtual health and mental wellbeing sessions included in the plan for members and their dependents âą Personal development opportunities and ability to work in a global environment âą Work in a creative team with people full of passion for what they do
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