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Level Designer

Job not on LinkedIn

🔥 0 minutes ago

🌲 Oregon – Remote

info

đź’µ $70k - $92k / year

⏰ Full Time

🟢 Junior

🟡 Mid-level

✍️ Designer

🚫👨‍🎓 No degree required

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Logo of Pipeworks Studios

Pipeworks Studios

51 - 200 employees

🎮 Gaming

🤝 B2B

Gaming • B2B

Pipeworks Studios is a video game development company known for creating innovative and best-selling transplatform live games for major publishers such as Microsoft, Sony, Activision, and Square. Founded in 1999, Pipeworks focuses on collaborative creativity in the gaming industry, seeking talented game creators to shape the future of digital entertainment. The studio is located in downtown Eugene, Oregon, which is recognized for its vibrant community and quality of life.

đź“‹ Description

• Collaborate with level design leadership to define goals, intended player experience, and quality bar for assigned content • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5 • Create gameplay spaces supporting exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements • Collaborate with design, engineering, art, production, QA, and partner teams • Participate in playtests and design reviews and iterate based on findings • Create and maintain documentation, layout callouts, encounter notes, task updates, and acceptance criteria • Maintain organized content, naming conventions, source control practices, and level hygiene • Identify risks, blockers, and dependencies and adapt to changing priorities or creative direction • Develop open-world content for a high-profile AAA action-adventure title in a legendary franchise as part of a co-development team

🎯 Requirements

• Level Designer I candidates should generally have two or more years of relevant professional experience • Level Designer II candidates should generally have five or more years of relevant professional experience • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine • Practical experience using Blueprint or similar visual scripting tools • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance • Experience creating encounters, puzzles, activities, or other interactive content in authored or open-world spaces • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content • Strong creative problem-solving skills and ability to iterate within technical, production, and scope constraints • Clear written and verbal communication skills and ability to collaborate across disciplines and external development partners • Familiarity with Perforce, Jira, Confluence, or equivalent tools • Strong organization and attention to detail in a fast-paced, distributed development environment • Level Designer II candidates should have experience contributing to at least two shipped AA or AAA projects • Portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred • Experience developing open-world action-adventure content, traversal challenges, environmental puzzles, AAA full or co-development environments is nice to have

🏖️ Benefits

• Medical, Dental, and Vision • 401K with employer match • Employer Paid Life Insurance Policy • Generous Paid Time Off • 18-20 Paid Company Holidays • Relocation • Paid Parental Leave • Employee Assistance Program • Fitness Club Discounts • Sports Team Sponsorship • Annual Company Events • Project Wrap Parties • Choice of work location: remote, in office, or hybrid • Possibility of extension or conversion to regular full-time employment after six months

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