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Technical Artist

Job not on LinkedIn

🔥 0 minutes ago

🌲 Oregon – Remote

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đź’µ $70k - $82k / year

⏰ Full Time

🟡 Mid-level

đźź  Senior

đź—ż 3D Artist

đź‘» Ghost score 0%

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Logo of Pipeworks Studios

Pipeworks Studios

51 - 200 employees

🎮 Gaming

🤝 B2B

Gaming • B2B

Pipeworks Studios is a video game development company known for creating innovative and best-selling transplatform live games for major publishers such as Microsoft, Sony, Activision, and Square. Founded in 1999, Pipeworks focuses on collaborative creativity in the gaming industry, seeking talented game creators to shape the future of digital entertainment. The studio is located in downtown Eugene, Oregon, which is recognized for its vibrant community and quality of life.

đź“‹ Description

• Partner with artists and engineers to develop efficient workflows for creating and implementing game content • Build, maintain, and document tools, scripts, and pipeline improvements • Support art asset integration into the game • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, and other visual systems • Profile and optimize art content for performance, memory, quality, and platform targets • Establish and communicate technical art guidelines, validation practices, and content standards • Create prototypes and technical examples for visual challenges • Evaluate art workflows and recommend solutions balancing quality, efficiency, and technical constraints • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects • Provide technical support, training, and documentation for artists and content creators • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs • Support various projects' technical art needs from scripting to tools

🎯 Requirements

• 3+ years of experience in a similar role • Working knowledge of Maya, including custom script tools using MEL/Python • Unreal experience required; Unreal 5 beneficial • Focus on animation support, including rigging, pipelines, and tools • Strong understanding of animation and its production steps • Strong software development and programming skills • Understanding of modeling, lighting, and shading • Working knowledge of C# and Python/MEL required • Familiarity with C++ or other high-level languages beneficial • General knowledge of programmable shaders helpful • Understanding of 3D art • Understanding of Unity • Ability to work effectively with artists and engineers • Any degree or certification in both Art and Engineering, or equivalent work experience • Strong interest in the games industry and desire to make games • Ability to work as part of a game team

🏖️ Benefits

• Medical, Dental, and Vision • 401K with employer match • Employer Paid Life Insurance Policy • Generous Paid Time Off • 20 Paid Company Holidays • Relocation • Paid Parental Leave • Employee Assistance Program • Fitness Club Discounts • Sports Team Sponsorship • Annual Company Events • Project Wrap Parties • Choice of remote, in-office, or hybrid work location

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