Senior Technical 3D Character Artist – Comedy

Job not on LinkedIn

🔥 4 minutes ago

🇺🇸 United States – Remote

⏰ Full Time

🟠 Senior

🗿 3D Artist

Where this job comes from

Posted on Proxima's careers page, not through a job board

First seen by Remote Rocketship 4 minutes ago

Logo of Proxima

Proxima

2 - 10 employees

Founded 2022

🎮 Gaming

🤖 Artificial Intelligence

📱 Media

💰 $1.6M Pre Seed Round - Proxima on 2023-05

Gaming • Artificial Intelligence • Media

Proxima is a technology-driven entertainment studio that builds AI-powered interactive experiences and the underlying AI infrastructure for gaming and media. Their work focuses on applied AI for immersive play — from contextual perception and memory systems to embodied AI agents — and they ship experimental titles like Suck Up! , a comedic sandbox designed for players and content creators (noted metrics: 20M+ YouTube views, 80M+ TikTok views, 1,000+ Twitch streams). Proxima emphasizes rapid experimentation, ownership of core technology, and reimagining comedy and play through advanced AI.

📋 Description

• Architect the character pipeline from the ground up • Model, texture, and rig a stylized low-poly character kit with modular heads, socketed facial features, and swappable clothing • Build and maintain a unified humanoid skeleton with standardized attachment sockets for hands, eyes, accessories, and seats • Enable shared animations across character roles through retargeting • Model modular furniture, stages, and props according to interaction metrics, snap grids, and navmesh constraints • Configure Unity character prefabs, Mecanim, rigging, and animation states • Establish the character style and master the game's visual language • Create characters with bold silhouettes, comedic physicality, extreme emotional states, physical impairment, and readable chaotic meltdowns

🎯 Requirements

• Senior-level expertise in character pipelines and animations • End-to-end expertise in Blender (or equivalent) for low-poly modeling, texturing, rigging, and skinning with clean optimization • Direct experience setting up Unity Humanoid Avatars, Prefabs, Animator Controllers, and collision hulls • Proven workflow for modular prop attachment, socket hierarchies, and retargeting shared animations across varied body types • Unity C# scripting for procedural animation/IK, animation blending, target tracking, and related systems • Strong grasp of silhouette, exaggerated postures, and physical slapstick • Experience designing reusable, modular kits intended to be mixed and matched hundreds of times • Portfolio demonstrating stylized/low-poly characters in motion, rigging and animation samples, and modular workflows • Submission of resume and portfolio link

🏖️ Benefits

• Contract or permanent employment options • Flexible remote work arrangement

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