
11 - 50 employees
🎮 Gaming
👥 B2C
📱 Media
Gaming • B2C • Media
Sunblink is a company involved in developing gaming applications, with a focus on creating engaging experiences like Hello Kitty Island Adventure. They provide various services including press relations and customer support for their digital products.
🔥 0 minutes ago
⛰️ Colorado – Remote
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🎨 Product Designer (UI/UX)
👻 Ghost score 15%
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11 - 50 employees
🎮 Gaming
👥 B2C
📱 Media
Gaming • B2C • Media
Sunblink is a company involved in developing gaming applications, with a focus on creating engaging experiences like Hello Kitty Island Adventure. They provide various services including press relations and customer support for their digital products.
• Own the end-to-end UX/UI vision, from high-level art direction, mood, and tone through final polish in Unity • Design and implement UI systems including HUD, menus, onboarding, and settings • Craft game feel through micro-interactions, transitions, easing curves, screen shake, particle timing, and sound/haptic synchronization • Build and maintain a cohesive visual design system covering typography, color, iconography, spacing, and motion language • Prototype and iterate rapidly and independently from one-line briefs or rough sketches to polished, shippable results • Collaborate closely with engineering and design on a small team of 3–5 people • Balance accessibility requirements against aesthetic ambition, including colorblind modes, readability, and input-method parity across controller, keyboard/mouse, and touch • Build reusable UI components and prototyping tools for team use
• Shipped at least one commercial game with visible, personal ownership over UX/UI • Portfolio showing both design thinking and actual in-engine implementation, not just Figma comps • Solid grasp of animation/motion principles, including easing, timing, anticipation, and follow-through, applied to interface and feedback design • Comfortable in Figma/Adobe XD or similar for high-fidelity mockups, and able to translate them faithfully into engine • Understanding of “juice” and feedback-loop design • Demonstrated self-direction and ability to drive ambiguous creative direction to a finished, polished state without heavy supervision • Strong fundamentals in typography, color theory, layout, and visual hierarchy • Experience coordinating visual polish with audio and haptic feedback
• Contract position with opportunities for extension depending on project status and work compatibility • Approximately 30 hours/week contract position • Expected 30–40 hours per week most weeks
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