
11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
🔥 0 minutes ago
Where this job comes from
Posted on tobspr Games's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
• Act as Technical Lead for the final stretch of a puzzle game built in Unity 6 • Bring game features from early functional phases to polished, shippable releases • Build and finish UI screens and flows from designer documents and mockups • Integrate art environments and scenes into the game • Iterate on gameplay features with game design and close specification gaps • Find and fix bugs throughout the codebase, including older shapez 2 code • Keep the game stable for external playtests • Collaborate with engineers to balance speed, product impact and code quality • Coordinate with the project producer and help plan toward target dates • Improve team tools and workflows, including AI-assisted coding • Help complete and ship the game on time
• Professional C# experience in Unity, shipping features that players used • Shipped at least one Unity game, including its final months before release • Experience with AI-assisted coding tools and judgement to review their output • Owned features end to end without detailed acceptance criteria • Ability to start soon • Technical leadership experience for a small engineering team, including teaching tools or workflows (additional) • Experience building game UI in Unity with uGUI (additional) • Experience with UniTask, Addressables or Odin Inspector (additional) • Experience building a game client that talks to an online backend (additional) • Experience writing automated tests in Unity (additional) • Experience working on a puzzle, factory or automation game (additional) • Experience joining teams working on games with existing codebases (additional) • Professional working proficiency in English • Availability to collaborate during CET core working hours, approximately 11:00–15:00
• 6-month direct contract • Option to extend the contract for post-launch support • Fully remote • 50 euro gift voucher for completing the bug-fix task • Flexible accommodation available for the application process • Remote work in English with CET core working hours
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