Unity Technical Artist – Event Pipeline

Job not on LinkedIn

🔥 13 hours ago

🇺🇸 United States – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 11%

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Logo of VRChat Inc.

VRChat Inc.

51 - 200 employees

🎮 Gaming

🥽 AR/VR

🌍 Social Impact

💰 $80M Series D on 2021-06

Gaming • AR/VR • Social Impact

VRChat Inc. is a company that offers a social virtual reality platform where users can create, share, and explore thousands of community-created virtual worlds. Users can engage in a wide variety of interactive experiences including playing games, creating custom avatars, and participating in community events. The platform supports full-body avatars with advanced features like lip sync and eye tracking, and includes functionalities like 3-D spatialized audio for immersive interaction. It is designed to help users express themselves, connect with others globally, and build lasting friendships in a virtual environment. VRChat does not require VR equipment, making its experiences accessible to a broader audience across different devices such as Steam and Meta Quest. The platform is especially community-driven, powered by users who contribute to its ever-growing universe through their creative content using the Unity SDK.

📋 Description

• Own and evolve the end-to-end Unity content pipeline for live ops assets • Help ship 3D props and content updates consistently and efficiently • Implement and validate Unity 3D assets, including prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings • Build and maintain C# and Udon scripts, tools, and automation • Create asset validation checks, naming and structure conventions, performance budgets, and ready-to-ship checklists • Debug content and pipeline issues across disciplines • Work with engineers on technical constraints and artists on asset readiness • Collaborate with Product Design and Creators partners to support the intended user experience and quality bar • Document workflows to help scale content production • Support VRChat live ops events and content publishing across platforms

🎯 Requirements

• 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work) • Deep comfort with Unity and real-time 3D content performance • Ability to write scripts, most likely C# • Experience building tools or automation that improve team efficiency or reduce production risk • Understanding of 3D fundamentals, including meshes, materials, textures, lighting, and optimization • Systems and pipeline thinking, including designing guardrails for recurring failure modes • Clear cross-disciplinary communication • Strong ownership mindset focused on shipping • Early stage ID checks, satisfactory referencing, and background checks are required for job offers

🏖️ Benefits

• 100% Remote – work from anywhere in the world • Health benefits for U.S. and Canadian employees • 401K (U.S.) and RRSP (Canada) retirement plans • Stock options • Unlimited/flexible vacation policy • Paid parental leave • Generous holiday schedule

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