
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
• Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals. • Lead the technical direction and implementation of core gameplay and runtime systems in the engine. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
• 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards. • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization. • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation. • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly. • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health. • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
• Flexible work arrangements
Apply Now🕒 June 24
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