Lead Software Engineer, Original Game – Unreal Engine 5

🕒 July 9

🇨🇦 Canada – Remote

💵 $136k - $170k / year

⏰ Full Time

🟠 Senior

🧑‍💻 Full-stack Engineer

👻 Ghost score 0%

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Logo of Blackbird Interactive

Blackbird Interactive

201 - 500 employees

🎮 Gaming

👥 B2C

Gaming • B2C

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.

📋 Description

• Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals. • Lead the technical direction and implementation of core gameplay and runtime systems in the engine. • Partner closely with design and content teams to build high quality and fun experiences. • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness. • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning. • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines. • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team. • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

🎯 Requirements

• 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards. • Strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization. • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation. • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly. • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health. • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

🏖️ Benefits

• Flexible work arrangements

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