
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
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201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Lead and mentor the UI/UX team, ensuring consistent quality and execution • Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms • Review existing interfaces and improve navigation, readability, accessibility, and usability • Create user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions • Identify UX challenges introduced by platform transitions and develop player-focused solutions • Maintain consistency with the game's visual style, interaction patterns, and information hierarchy • Participate in reviews, playtests, and usability evaluations to refine the player experience • Champion usability, accessibility, and player-centered design throughout development
• 7+ years of professional UI/UX design experience in games • Shipped at least 2 titles, including 1 in a design leadership or feature leadership role • Experience designing UI for complex gameplay systems or feature-rich applications • Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices • Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools • Experience designing controller-first interfaces and platform-specific UX • Strong communication, collaboration, and mentoring skills • Ability to clearly communicate design intent through mockups, documentation, and presentations
• Remote-first workplace • Flexible work arrangements
Apply Now🕒 July 30
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