
201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
🕒 June 18
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201 - 500 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
• Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows • Produce high quality animation in gameplay to fit the overall style and established creative direction • Proficient in animating both mechanical and humanoid assets • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project • Collaborate with technical artists to fill gaps in pipeline and tools where needed • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
• 4+ years of experience in technical animation and gameplay animation specifically for games • Strong knowledge of rigging workflows • Well-versed in Maya and Unreal Engine 5 • Familiarity with game-ready skeleton design, skinning, and animation scene structure • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows • Comfort with quick iteration and problem-solving • Strong communication skills and a collaborative mindset
• Flexible work arrangements
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