
201 - 500 employees
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
đĽ 0 minutes ago
đ¨đŚ Canada â Remote
đľ $90k - $110k / year
âł Contract/Temporary
đĄ Mid-level
đ Senior
đ¨ Product Designer (UI/UX)
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201 - 500 employees
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio based in Vancouver, known for developing video games such as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded in 2010 by Rob Cunningham, Yossarian King, and Aaron Kambeitz, BBI boasts an internal CG cinematics department led by the founder of Pixar Canada and has collaborated on various game-adjacent projects. BBI was recognized as one of the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte.
⢠Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms ⢠Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions ⢠Improve navigation, readability, accessibility, and overall usability ⢠Identify UX challenges introduced by platform transitions and develop player-focused solutions ⢠Maintain consistency with the game's visual style, information hierarchy, and interaction patterns ⢠Participate in design reviews, playtests, and usability evaluations, incorporating player feedback ⢠Champion usability, accessibility, and player-centered design throughout development ⢠Adapt a large, established simulation game to new platforms while preserving its depth and functionality ⢠Create intuitive, readable, engaging, and platform-native player experiences ⢠Improve existing interfaces and create new interaction patterns
⢠3+ years of professional UI/UX design experience in game development ⢠Experience designing interfaces for complex gameplay systems or feature-rich applications ⢠Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices ⢠Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools ⢠Experience designing controller-first interfaces and platform-specific UX ⢠Strong communication and collaboration skills, with experience working across design, art, engineering, and QA ⢠Ability to clearly communicate design intent through mockups, documentation, and presentations ⢠Candidates must be legally eligible to work in Canada and reside within Canada ⢠Plus: Experience with game ports, remasters, or cross-platform development ⢠Plus: Experience designing UI for simulation, strategy, management, or other systems-heavy games ⢠Plus: Background in visual design, typography, iconography, or information visualization ⢠Plus: Experience with usability testing and accessibility ⢠Plus: Familiarity with console, PC, and cross-platform UX ⢠Plus: Passion for creating elegant, intuitive interfaces for deep gameplay systems
⢠Remote-first workplace ⢠Flexible work arrangements
Apply Nowđ July 30
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