Lead Gameplay Designer

Job not on LinkedIn

🕒 August 24

🌐 United States, Canada – Remote

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💵 $145k - $165k / year

⏰ Full Time

🟠 Senior

🎮 Game Engineer

👻 Ghost score 14%

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Logo of BulletFarm

BulletFarm

11 - 50 employees

BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.

📋 Description

• Prototype the core combat loop directly in Blueprints alongside the Creative Director and Technical Director • Design, prototype, and iterate on core gameplay systems that define the player experience • Own player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures • Partner with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences • Collaborate with Engineering to prototype, implement, and refine gameplay features • Work with Design, Art, and Audio teams to create cohesive and immersive player experiences • Create and maintain detailed design documentation, specifications, diagrams, and presentation materials • Develop and tune gameplay systems using data, playtesting feedback, and team input • Establish best practices for gameplay design processes and documentation • Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders • Identify gameplay risks early and develop solutions balancing creative goals, technical constraints, and production realities • Mentor and guide future design team members as the discipline grows

🎯 Requirements

• 6+ years of experience in game design • At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role • Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics • Strong understanding of player psychology, feedback systems, and emergent gameplay design • Experience collaborating closely with Engineering teams to prototype and implement gameplay features • Experience with Unreal Engine 5 and modern gameplay scripting workflows • Excellent written and verbal communication skills • Proven ability to create clear and actionable design documentation • Strong problem-solving skills and a highly iterative design mindset • Experience working through prototype and early pre-production phases of game development • Active engagement with AI tools relevant to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling • Comfort with AI as a creative and analytical tool • Ability to thrive in a startup environment where processes, systems, and solutions are being built from the ground up • Preferred: Experience designing co-op, multiplayer, or shared-player experiences • Preferred: First-person action or FPS development experience • Preferred: Experience helping define gameplay pillars and product vision during early development • Preferred: Previous experience with original IP or new franchise development

🏖️ Benefits

• Health, dental, and vision benefits • Medical, dental, and vision insurance • 401(k) • Flexible paid time off • Remote-first work from anywhere in the US or Canada • Work on a project targeting a 2029 launch on PC, PlayStation 5, and Xbox Series X|S • Direct influence over studio operations, values, and game development

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