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Lead Lighting Artist

🔥 15 minutes ago

🇨🇦 Canada – Remote

⏰ Full Time

đźź  Senior

🗣️🇫🇷 French Required

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 15 minutes ago

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • Entertainment • B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

đź“‹ Description

• Lead a team of lighting artists and provide guidance, feedback, and mentorship • Establish lighting team best practices and standards to drive productivity, quality, and excellence • Foster a positive, proactive, and agile work environment encouraging innovation and collaboration • Collaborate with the Art Director and other leads to uphold the visual style and lighting direction • Develop and maintain an efficient lighting pipeline and workflows • Serve as the primary point of contact for lighting pipeline issues, resolving problems and roadblocks • Research and implement new lighting techniques and technologies • Collaborate with Core Tech on technical specifications and real-time rendering optimization • Work with Production and scheduling teams to define timelines and manage priorities • Collaborate with art department groups to achieve cohesive visual results • Monitor project progress, identify improvements, provide stakeholder updates, and adjust priorities • Apply constructive feedback through the iterative development process • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA BioShock experience

🎯 Requirements

• 7+ years of experience in real-time lighting and final rendering • Proven track record as an Art Lead on at least one shipped AAA title • Deep understanding of Physically Based Rendering (PBR) • Knowledge of runtime optimization • Experience with lighting for in-game cinematics • Practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer • Experience recruiting, developing, mentoring, and retaining artistic talent • Experience managing workload output and team well-being • Experience collaborating with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints • Strong written and verbal communication skills • Experience working in cross-disciplinary teams • Ability to maintain effectiveness and quality under pressure, ambiguity, and changing priorities • For candidates located in Quebec: professional proficiency in both French and English; English required for collaboration with U.S. teams and international partners and specialized technical documentation

🏖️ Benefits

• Equal opportunity employer committed to reasonable accommodation for qualified individuals with disabilities • Reasonable accommodation to participate in the application or interview process, perform essential job functions, and receive employment benefits and privileges

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