
51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
🔥 15 minutes ago
🗣️🇫🇷 French Required
Where this job comes from
Posted on Cloud Chamber's careers page, not through a job board
First seen by Remote Rocketship 15 minutes ago

51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
• Execute creative technical solutions based on concept art and art direction • Translate art direction into rendering code, shaders, and systems • Create new tools and efficient pipelines for content production • Debug visual and performance issues related to rendering • Communicate with artists toward performant solutions • Keep aware of industry trends and learn new techniques • Mentor junior programmers • Collaborate across design, art, programming, animation, and audio teams • Stay current on technological advancements and identify solutions to developmental obstacles • Modify core shaders, develop new rendering technologies, integrate third-party solutions, and optimize rendering performance to help bring the BioShock world to life
• Bachelor’s degree in Computer Science or related discipline • 5+ years industry or related experience • Experience shipping at least one AAA console and/or PC game • Previous experience working in a senior role as a Graphics or Rendering Programmer • Strong 3D Math skills • Strong C/C++ experience • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms • Experience using graphics debugging tools and performance profiling • Strong understanding and familiarity with current Unreal Engine technology desired • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus • For candidates located in Quebec: professional proficiency in both French and English • For candidates located in Quebec: proficiency in English required for collaboration with U.S. teams and international partners and for specialized technical documentation
• Equal opportunity employer committed to providing reasonable accommodation for qualified individuals with disabilities • Reasonable accommodation to participate in the job application or interview process, perform essential job functions, and receive other benefits and privileges of employment
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