
51 - 200 employees
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Final Strike Games is a video game development company founded in March 2016 and located in Bellevue, WA and Vancouver, BC. The company focuses on creating AAA multiplayer experiences and online services for personal computers and gaming consoles, leveraging extensive multiplayer experience to enhance their games. Currently, they are working on an unannounced player versus player shooter game and are in the process of scaling their team to further develop multiplayer offerings.
🔥 0 minutes ago
Where this job comes from
Posted on Final Strike Games's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

51 - 200 employees
🎮 Gaming
👥 B2C
🛍️ eCommerce
Gaming • B2C • eCommerce
Final Strike Games is a video game development company founded in March 2016 and located in Bellevue, WA and Vancouver, BC. The company focuses on creating AAA multiplayer experiences and online services for personal computers and gaming consoles, leveraging extensive multiplayer experience to enhance their games. Currently, they are working on an unannounced player versus player shooter game and are in the process of scaling their team to further develop multiplayer offerings.
• Own the design vision and delivery of the game’s tactical missions, from concept and graybox through final polish • Define and uphold standards for mission layouts, breaching, encounters, objectives, pacing, and replayability • Design missions for AI squadmates and five-player co-op, scaling challenge and roles across team sizes • Partner with AI, gameplay, and systems teams to align FPS mechanics, enemy behavior, and squad tools with mission goals • Build, prototype, and iterate on levels and encounters in Unreal Engine • Lead, mentor, and grow level, mission, and encounter designers • Plan and run regular playtests, analyze results, and implement design changes • Work with production to scope missions, set priorities, and deliver milestones • Collaborate with art, audio, narrative, and engineering leads on cohesive, polished missions • Communicate design intent through documentation, reviews, presentations, and leadership communication
• 10+ years of experience in game design, with at least 4 years leading level or mission design teams • Shipped at least one first-person shooter in a lead or director role, with strong mission and level design ownership • Expert in mission layouts, breaching, encounter design, objectives, pacing, and replayability • Experience designing for co-op multiplayer and for AI companions or squadmates • Hands-on Unreal Engine skills, including level building, Blueprints, and taking spaces from graybox through final polish • Strong FPS systems knowledge, including gunplay, movement, AI behavior, and how they shape level and encounter design • Proven ability to lead and mentor designers, run playtests, and deliver within scope and on milestones • A portfolio or body of shipped work that shows your mission and level design • Excellent communication skills, with the ability to give clear direction and present design intent to leadership
• Comprehensive health coverage for you and your whole family • Stock options • Discretionary bonuses • Disability and life insurance • Generous paid time off • Unlimited sick & personal days • Studio closure periods • Career advancement opportunities • Training • Professional development
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