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Gameplay Engineer

🔥 18 hours ago

💵 $155k - $171k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

Where this job comes from

Posted on Gardens's careers page, not through a job board

First seen by Remote Rocketship 18 hours ago

Still open on Gardens's site. Checked 56 minutes ago.

Logo of Gardens

Gardens

11 - 50 employees

🎮 Gaming

📱 Media

Gaming • Media

Gardens is a remote game studio composed of industry veterans with experience on popular titles such as Journey, What Remains of Edith Finch, and Guild Wars 2. The studio aims to create lush, living worlds that foster community and friendship through surprising multiplayer experiences. Gardens is working on a flagship game that combines fantasy adventure with communal online play, drawing inspiration from cherished online gaming memories. Committed to work-life balance and diversity, Gardens offers sustainable policies for competitive pay, benefits, flexible work, and opportunities for professional growth. Their team values transparency, collaboration, and diversity, actively hiring from underrepresented communities to build a supportive and inclusive work environment.

📋 Description

• Own implementation of gameplay mechanics in Unreal Engine using C++ and Blueprints • Develop flexible, scalable systems for iterative development and emergent game interactions • Playtest regularly with the team to prototype ideas and align gameplay with game pillars • Own technical architecture and implementation of multiple gameplay features • Partner with design and production to achieve creative intent and balance priorities • Advocate for tactile, immersive game feel • Collaborate with design, art, and animation on game vision and technical decisions • Assist with identifying and triaging issues in game systems • Collaborate on solutions and reduce development friction • Report to the Lead Gameplay Engineer • Work with gameplay engineers and other disciplines on a multiplayer fantasy adventure

🎯 Requirements

• 5+ years of experience building game mechanics across one or more projects • Deep expertise in Unreal’s gameplay frameworks, including character/camera controllers, behavior trees, Blackboard, and the Gameplay Ability System • Solid understanding of Unreal’s multiplayer framework, including replication RPCs • Ability to incorporate networked multiplayer implications into feature implementation • Clear communication, strong collaboration, and independent judgment • Previous experience on shipped multiplayer titles using Unreal Engine (nice to have) • Experience owning significant portions of control/camera systems, NPC AI/behavior, combat, or ability/action features in a multiplayer context (nice to have) • Experience profiling and optimizing gameplay systems for large-scale content (nice to have) • Legally authorized to work in the United States or Canada • Willingness to work within North American time zones (EST–PST)

🏖️ Benefits

• Stock options • Medical, dental, and vision coverage (100% for individuals, 90% for dependents) • Life insurance • Short-term and long-term disability benefits • 401(k) contributions (U.S.) • RRSP + DPSP contributions (Canada) • Paid parental leave • Fully distributed remote studio across North American time zones • Competitive salaries and pay transparency

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