
201 - 500 employees
Founded 2002
đŽ Gaming
𼽠AR/VR
Gaming ⢠AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đĽ 22 minutes ago
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201 - 500 employees
Founded 2002
đŽ Gaming
𼽠AR/VR
Gaming ⢠AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
⢠Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction ⢠Produce work within specifications and maintain workflow pipelines within given deadlines ⢠Model inorganic and sculpt organic asset kits ⢠Fix bugs and describe R&D case studies in the knowledge base ⢠Participate in reviews and implement feedback from leads and peers ⢠Provide feedback and improvements to visual quality ⢠Share knowledge ⢠Collaborate in R&D initiatives to explore new techniques and improve pipelines and workflows ⢠Occasionally support leads and HR in recruitment efforts ⢠Occasionally support the onboarding process for new hires ⢠Model and texture high poly and low poly assets
⢠Strong portfolio showcasing a range of 3D assets, including hard surface, organic, vegetation, architectural, and environment design ⢠5+ years in AAA console/PC game development ⢠3+ years of experience with Unreal Engine ⢠Excellent knowledge of industry-standard 3D modeling and high-poly sculpting software, including Maya, Max, ZBrush, and Photoshop or equivalents ⢠Excellent knowledge of Substance Painter or a similar PBR texturing workflow ⢠Strong modeling, sculpting, and texturing skills ⢠Ability to artistically interpret concepts or creatively push beyond initial ideation ⢠Solid understanding of traditional art skills and foundational design competencies, including shape, form, texture, value, and color ⢠Advanced knowledge of current asset art workflows and practices ⢠Strong understanding of hard-surface modeling, UVs, and texturing foundations ⢠Ability to balance artistic quality and performance in the game engine ⢠Ability to quickly learn and adapt to new styles, techniques, and workflows with basic guidance ⢠Ability to collaborate with department leads and different departments to solve artistic and technical challenges ⢠Good verbal and written communication skills in English ⢠Good mentoring skills ⢠Self-motivation ⢠Nice to have: previously shipped AAA sci-fi titles ⢠Nice to have: traditional art and graphic design competencies, including composition, layout, typography, color, and light ⢠Nice to have: Marvelous Designer, Fusion360/Moi3d/Plasticity, RizomUV, and Substance Designer ⢠Nice to have: experience working with Unreal 5
⢠Benefit package 100% paid by PCF ⢠Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage) ⢠Full Dental coverage, including major dental and orthodontics ⢠4% RRSP matching before tax deductions, 100% vested on day 1 ⢠Paid week off during Winter Holidays ⢠20 paid vacation days ⢠5 paid sick days ⢠Free virtual health and mental wellbeing sessions included in the plan for members and their dependents ⢠A competitive salary ⢠Performance-based annual bonuses ⢠Personal development opportunities ⢠Ability to work in a global environment ⢠Work in a creative team with people full of passion for what they do
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