
201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
🔥 0 minutes ago
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201 - 500 employees
Founded 2002
🎮 Gaming
🥽 AR/VR
Gaming • AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
• Follow the established vision of the game’s story and gameplay in the animation creation process • Create high-quality content using hand-key animation and motion capture data • Develop animations that support gameplay and visuals • Implement and iterate animation assets in-game • Collaborate with the team to create a dynamic, player-centric experience • Organize and prioritize animation tasks • Seek feedback and direction after self-review • Work in the in-house motion capture studio
• Typically 5+ years’ professional experience as an animator in games • Good understanding and feeling of animation principles – timing, weight and staging • Great ability to transfer game’s story and gameplay on believable and full of life animations • Experience of animating creatures and quadrupeds • Solid understanding of character anatomy • Proficiency with any animation packed tools • Ability to think outside the box to come up with more efficient techniques • Ability to follow and take direction • Ability to implement feedback • Strong verbal and written communication skills in English • Open-minded team player attitude • Strong work ethic and self-motivated • Passionate about playing and making videogames • Nice to have: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting • Nice to have: rigging, scripting, proficient in Maya and Motionbuilder • Nice to have: familiarity with Unreal or similar game engine • Nice to have: facial animation and lip-syncing skills • Nice to have: shipped game title experience
• Canada Benefit package 100% paid by PCF • Insurance company reimburses 100% of claims (Up to $ 500 per service a year, as well as individual family coverage) • Full Dental coverage, including major dental and orthodontics • 4% RRSP matching before tax deductions, 100% vested on day 1 • Paid week off during Winter Holidays • 20 paid vacation days and 5 paid sick days • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents • Personal development opportunities and ability to work in a global environment • Work in a creative team with people full of passion for what they do
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