Senior Level Artist

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People Can Fly Studio

201 - 500 employees

Founded 2002

🎮 Gaming

🥽 AR/VR

Gaming • AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

📋 Description

• Produce playable levels based on Art directors' vision and Level design needs. • Collaborate with Concept Art, Character Art, Environment Art, Tech Art, Level Design, and Animation. • Maintain artistic direction and quality. • Create world geometry and level composition in Unreal Engine. • Redesign existing assets into new forms. • Block out modules and levels and create first/proxy materials. • Produce work within specifications and maintain workflow pipelines within deadlines. • Model proxy assets. • Participate in reviews and implement feedback from leads and peers. • Participate in R&D initiatives to explore new techniques and improve pipelines and workflows.

🎯 Requirements

• Strong portfolio showcasing playable levels with created geometry. • Experience and knowledge of industry-standard 3D modeling software: Maya, Max/3dsMax, Blender, ZBrush, Photoshop, or equivalents. • Ability to artistically interpret concepts or creatively push beyond initial ideation. • Demonstration of narrative set dressing. • Solid understanding of traditional art skills and foundational design competencies, including composition, layout, shape, form, texture, value, and color. • Experience working with Unreal Engine or equivalent. • Full understanding of modular workflows. • Ability to use PBR shaders and normal maps. • Ability to receive and implement feedback. • Willingness to learn and adapt to new styles, techniques, and workflows. • Ability to collaborate with department leads and different departments to solve artistic and technical challenges. • Strong verbal and written communication skills in English. • At least 3 years of experience in AAA console/PC game development, including 1 year with Unreal Engine. • Nice-to-have: traditional art skills with typography, color, and light; Unreal 4/5 experience; environment modeling skills; level design experience.

🏖️ Benefits

• Benefit package 100% paid by PCF. • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). • Full Dental coverage, including major dental. • 4% RRSP matching before tax deductions, 100% vested on day 1. • Paid week off during Winter Holidays. • 20 paid vacation days and 5 paid sick days. • Free virtual health and mental well-being sessions are included in the plan for members and their dependents. • Personal development opportunities and ability to work in a global environment. • Work in a creative team with people full of passion for what they do.

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