2D/3D Game Artist – Environment, Contract

Job not on LinkedIn

🕒 August 6

🇺🇸 United States – Remote

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🗿 3D Artist

🦅 H1B Visa Sponsor

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👻 Ghost score 10%

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Logo of Spatial

Spatial

11 - 50 employees

Founded 2016

🥽 AR/VR

🎮 Gaming

📚 Education

AR/VR • Gaming • Education

Spatial is a cutting-edge platform that combines spatial computing and artificial intelligence to create immersive and interactive virtual worlds. It serves over 15 million creators and brands, offering tools for multiplayer gaming, interactive storytelling, brand experiences, education, and AI agents. With features like no-code multi-player templates and a Unity SDK for advanced developers, Spatial enables the creation and publication of 3D spaces to web, VR/AR, and mobile platforms. It focuses on user-generated content, providing a versatile environment for developers and brands to build virtual showrooms, concerts, fashion presentations, and more, all easily accessible across various devices.

📋 Description

• Build environments for current and unannounced game titles across VR, PC, and console • Shape the look, feel, and style of games and influence art direction • Create stylized 2D/3D environments, environment props, and other game assets • Optimize environments for the performance requirements of VR, PC, and console platforms • Implement and configure materials, shader graphs, lighting, prefabs, addressables, and asset profiling in Unity • Contribute to environment design through blockouts, player flow, sightlines, and readability • Create marketing assets including 2D assets, trailers, and store art • Collaborate with artists and developers to improve the game

🎯 Requirements

• Technical art ability in Unity, including materials, shaders, lighting, and asset optimization across multiple build targets • Comfortable with code in the Unity Editor • Multi-platform experience across VR headsets, PC builds, and console targets • Ability to take a space from gray box to shipped and make deliberate player-movement design choices • Experience using Blender, Unity, Figma, and Adobe • Creative and imaginative design skills, emphasizing unique characters and atmospheric environments • Availability during US EST or PST time zones for team collaboration • Bonus: quick 2D concept art or hand sketches • Bonus: Editor tooling that speeds up the art team • Bonus: experience with AI-assisted art or pipeline tools

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