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Game Developer

đź•’ August 25

🎰 Nevada, Texas – Remote

infoinfo

⏰ Full Time

🟡 Mid-level

đźź  Senior

🎮 Game Engineer

Where this job comes from

Posted on SpinPlay Games's careers page, not through a job board

First seen by Remote Rocketship August 25

Still open on SpinPlay Games's site. Checked 7 hours ago.

Logo of SpinPlay Games

SpinPlay Games

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • B2C

SpinPlay Games is a game development studio and publisher focused on creating and releasing games for players. Their website navigation includes About, Games, Gallery, Where To Play, News, and Careers, and references a sister studio and upcoming/new titles, indicating they produce consumer-facing game content and manage distribution/promotion channels. Public materials emphasize showcasing games, places to play them, and studio information.

đź“‹ Description

• Create slot game front-end client software using the company's internal game engine • Act as project owner and project support across multiple projects within a single year • Conceptualize and execute clear, quality code • Design, code, and debug core platform components • Work across the product lifecycle from requirements capture through design, implementation, system testing, and integration • Increase efficiency through automation, workflow streamlining, and system optimization • Keep current with new technologies and make recommendations to the team • Collaborate with QA and delivery teams to ensure products are tested, installed, and maintained to a high standard • Promote high code standards within the team • Maintain and enhance existing product code • Actively participate in and facilitate the Agile Scrum process • Set up, configure, and maintain development, testing, and staging environments

🎯 Requirements

• 6+ years of experience creating slot games • 6+ years of experience developing component-based web applications and user interfaces • Strong proficiency in modern JavaScript (ES2018+) and TypeScript • Hands-on experience with PixiJS and related rendering libraries, including Spine integration • Solid understanding of Canvas and WebGL-based rendering • Experience building and maintaining component-based game and UI systems • Experience with tweening and animation libraries, such as GSAP or TweenJS • Awareness of performance and memory considerations in long-running browser applications • Experience with asset pipelines, including spritesheets, audio, localization, and preloading • Familiarity with game audio systems, such as Howler.js or similar • Experience with TypeScript-based development workflows and Node.js • Experience with git-based workflows and collaborative development practices • Familiarity with state machines, game flow management, or modular architectures • Experience working in Agile/Scrum teams • Exposure to multi-resolution layouts and cross-browser/device constraints • Experience with modern build tools, including Vite, esbuild, or webpack • Knowledge of BitBucket pipelines, Azure DevOps, YAML, and Docker

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