
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
đź•’ June 1
🇨🇦 Canada – Remote
đź’µ $90k - $130k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
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51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Create high quality animations for cinematics and marketing material. • Innovate our cinematic animation pipeline. • Accomplish realistic results that create memorable scenes and impactful moments in trailers. • Collaborating in a multi-disciplinary team, participating in team reviews and creative discussions • Design and polish character performances for both pre-rendered and real-time cinematics. • Ensure cinematic content aligns with the visual style, tone, and creative vision of the project. • Create and maintain animation documentation, workflows, and best practices for the cinematic team. • Integrate and troubleshoot animation assets within Unreal Engine, ensuring seamless implementation. • Work with motion capture data, including cleanup, retargeting, editing, and performance enhancement. • Partner with Technical Animators to improve cinematic tools, rigs, and animation pipelines. • Manage end-to-end motion capture workflows, from shoot planning through final animation polish. • Mentor junior animators and contribute to team knowledge sharing initiatives.
• At least 3 years of professional animation experience • Working experience in Maya and Motion Builder • Experience in Unreal or similar game engines. • Animation reel demonstrating a relevant and high-level animation skillset. • A strong focus on facial animations and creating realistic human animation sets. • Strong interpersonal communication skills and team involvement • High degree of self-motivation and initiative-taking • An understanding and passion for video games • The drive and the ability to take on research and self-education
• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees.
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