ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.
Virtual Reality • Augmented Reality • Mixed Reality • Immersive Storytelling • Extended Reality
April 27
ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.
Virtual Reality • Augmented Reality • Mixed Reality • Immersive Storytelling • Extended Reality
• Define a clear and reasonable creative vision for the product. • Work closely with the Core Team members to develop their specific parts of the vision, tying together all artistic and technical elements. • Constantly review the priorities and scope of each product delivery and/or milestone together with the Product Manager, considering the Value Proposition and goals of the product, but at the same time championing the product’s unique vision. • Review production timelines, budget, and team performance with the Product Manager. • Nurtur and Communicate the overall Creative Direction on an ongoing basis, inspiring the team through leadership. • Be aware of Internal and External QA's results to direct the creative decisions in order to ensure that the product answers the main stakeholders' needs. • Guarantee the consistency and quality of the product, ensuring creative cohesion between the user experience and company’s strategy. • Be the spokesperson for the product’s vision within the team and for the press and corporate management.
• Has worked in a creative leadership position of at least one high quality professional entertainment product/property that was shipped/aired/delivered in one of the following industries: XR, Games, Movie, Television, Advertisement or Comic Book industries. • Be a positive leader. • Exceptional interpersonal skills. • Ability to listen. • Ability to communicate efficiently (spoken and written). • Fluency in English. • Understanding and sensibility to capture the spirit of the moment (Zeitgeist). • Possess a deep understanding of new trends of XR, gaming and entertainment industries, driving user expectations and behaviors. • Huge curiosity and openness to research and constantly expand knowledge of virtual reality games, narratives, immersive art installations, etc.
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