ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.
Virtual Reality • Augmented Reality • Mixed Reality • Immersive Storytelling • Extended Reality
April 27
ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.
Virtual Reality • Augmented Reality • Mixed Reality • Immersive Storytelling • Extended Reality
• Game Designers at ARVORE are responsible for conceptualizing and iterating the game's mechanics and systems, working with a multidisciplinary team to ensure the final product promotes the envisioned emotional experience to the player. • Designing and iterating the game's core, features and content, from prototype to final product. • Creating and maintaining technical design documentation. • Working in-engine, creating and iterating levels and mechanics, always aligned with the high-level vision of pacing, difficulty and the player’s emotional journey. • User testing to make sure the player's necessities will always come first. • Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product.
• Experience as a game designer, having worked in a complete development cycle, with at least one shipped game. • Player-centered approach to game design. • Experience at prototyping in quick iterations. • Ability to work in a fast-paced environment with a high degree of independence and an innate intuition for task prioritization. • Great communication and presentation skills. • Strong interpersonal skills, ability to listen to the team's necessities and incorporate them into the design. • Always giving and receiving constructive and creative feedback. • Awareness of technological trends and interest in interactive media. • The ability to respond to change and adapt, knowing when it's time to stick to an idea and when it's time to put it to the side. • Constantly looking for self-improvement, learning new skills and sharing knowledge. • Openness to learn new tools and skills. • Ability to analyze problems and their sources to find new and better solutions. • Experience with Unity 3D. • Advanced English.
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