Game QA Supervisor

Job not on LinkedIn

September 20

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Logo of ARVORE Immersive Experiences

ARVORE Immersive Experiences

Gaming • AR/VR • Media

ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.

📋 Description

• Lead a team that continuously tests our products and provide an accurate view of the user experience; • Coordinate, educate and lead the QA team by example to continuously improve product quality and testing processes; • Perform happy path and exploratory tests repeatedly; • Pay attention to details to find and reproduce issues as consistently as possible; • Communicate clearly about possible causes and solutions with the development team; • Organize checklists and regression tests; proactively find new ways to discover issues before users; • Guide user tests, perform interviews and inquiries to find root causes of technical or usability issues; • Help the team raise quality through multiple prototypes until the final product, reporting appropriate issues at each phase; • Certify that every release corresponds to the result required by the project phase, especially the 'Gold Master' on every platform.

🎯 Requirements

• Must be based in the state of São Paulo, Brazil. • Previous experience in leading teams; • Good communication, self-management, team organization, and engagement skills; • Establish and evolve formal QA processes, ensuring the use of the best practices; • Develop and execute test cases, scripts, and plans (manual and automated); • Be able to use VR for hours with no (or minimal) sickness or adverse effects; • Background in playing video-games for extended periods of time; • Be able to communicate in English (reading, writing, and speaking); • Experience with game development; • Knowledge of Consumer/User Journey, CX/UX, and User Behaviour/Psychology; • Some experience assisting players online (being a member of a community or at customer support of some kind); • Knowledge of the good practices of accessibility and a better understanding of social inclusion to imprint it on the testing routine; • Some knowledge of agile methodologies; • Previous knowledge or experience with VR and AR content is desirable; • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus; • Be familiar with Google G Suite, Monday, Slack, and Github.

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