Sound Designer

Job not on LinkedIn

July 5

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Logo of ARVORE Immersive Experiences

ARVORE Immersive Experiences

Gaming • AR/VR • Media

ARVORE Immersive Experiences is a company that creates award-winning interactive narrative experiences and games. They connect different technologies, senses, and media to push the envelope of storytelling to new levels. ARVORE envisions a future where technology becomes a gateway into living story worlds, aiming to create innovative immersive stories that deeply connect people to these worlds. Their projects include immersive virtual reality games such as Pixel Ripped 1978, YUKI, Pixel Ripped 1995, The Line, and others, which blend nostalgia with modern VR technology.

📋 Description

• The Sound Designer at ARVORE is responsible for creating immersive and engaging sound experiences for our games. • This professional works closely with the development team, using their expertise in sound design to enhance the narrative, atmosphere and gameplay of games. • Your responsibilities include creating impactful sound effects, and efficiently implementing these elements into the game environment. • Furthermore, the Sound Designer actively participates in the prototyping and review phases, ensuring sound quality and cohesion in all aspects of the projects. • Design high-quality in-game audio assets and supplementary audio content, as well as planning, creating, and implementing game audio systems. • Collaborate with directors, producers, and technical/creative teams to understand the vision and requirements for the project's sound. • Facilitate collaboration with external audio teams, serving as a liaison between them and your project's team. • Use middleware tools to implement and mix dynamic audio systems. • Enhance the quality and reduce the size of audio files by selecting optimal extensions and compression formats, thereby ensuring each project achieves optimized size without compromising sound quality. • Comprehensively document all audio-related information within a project in a structured manner, ensuring ease of access for the team to reference when needed.

🎯 Requirements

• Vast experience in creating original sound effects for interactive digital experiences, using tools like synthesis and foley. • Experience in working with middleware and dynamic audio, using tools like FMOD and MetaSounds. • Knowledge about compression and audio file formats and how to optimize them. • Experience in mixing and mastering audio for interactive media.

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