
201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
đ June 5
đšđŠ Canada â Remote
đ” $80k - $90k / year
âł Contract/Temporary
đĄ Mid-level
đ Senior
đż 3D Artist
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201 - 500 employees
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
âą Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. âą Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. âą Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. âą Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product. âą Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. âą Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
âą 4+ years of experience in the game industry, specifically in character art for PC or console platforms. âą Strong portfolio showcasing realistic human anatomy, clothing and armor design. âą Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills. âą Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop. âą Experience working within proprietary engines, with strong technical execution and problem solving skills. âą Desire to be highly collaborative and eager to take constructive feedback.
âą Flexible work arrangements
Apply Nowđ April 11
51 - 200
Environment Technical Artist creating and optimizing vast living worlds for a gaming studio. Collaborating with designers and engineers to enhance aesthetic and performance of game environments.
đšđŠ Canada â Remote
đ” $45 - $60 / hour
âł Contract/Temporary
đĄ Mid-level
đ Senior
đż 3D Artist
đŁïžđ«đ· French Required
đ April 11
51 - 200
Technical Artist for game development at Singularity 6 enhancing workflows and tools for environment artists. Collaborating with engineers and artists in a creative studio environment.
đšđŠ Canada â Remote
đ” $32 - $46 / hour
âł Contract/Temporary
đĄ Mid-level
đ Senior
đż 3D Artist
đŁïžđ«đ· French Required