Senior Gameplay Software Engineer, Unreal Engine 5

August 21

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Logo of Blackbird Interactive

Blackbird Interactive

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.

201 - 500 employees

📋 Description

• Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints. • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs. • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals. • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets. • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming. • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio. • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks. • Experience leading gameplay teams or mentoring mid/junior engineers. • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic. • Passion for empowering designers through tools, data-driven systems, or scripting APIs. • Strong advocate for accessibility, player expression, and diverse playstyles.

🎯 Requirements

• Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development. • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field. • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release. • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines. • Think critically about player experience, systemic design, and clean abstraction. • Are experienced with performance profiling, memory budgeting, and debugging tools. • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.

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