Senior Animation Programmer

Job not on LinkedIn

30 minutes ago

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Build A Rocket Boy

Build A Rocket Boy seems to be a company that operates a website using cookies for functional, performance, and analytical purposes. They express a commitment to user privacy through their privacy notice and mention of terms of use. It appears that they also have a community or organizational aspect, inviting people to 'Join Us' and 'Stay Connected', and are connected with The Benzies Foundation. However, the exact business activities or industry focus of Build A Rocket Boy are not clear from the provided text.

201 - 500 employees

💰 $110M Series D on 2024-01

📋 Description

• Deliver high quality game animation systems using appropriate levels of abstraction. • Support other teams in the use of animation systems and work closely with technical animators and animators to deliver features. • Identify and debug technical problems quickly and efficiently. • Prioritise, plan and manage the time of assigned tasks with minimal oversight. • Collaborate on technical direction and develop innovative solutions for difficult animation problems. • Mentor junior members of the Animation Programming team and communicate clearly with other team members with minimal external help. • Help educate and support other teams to correctly and efficiently use animation systems. • Work with 3Cs character navigation implementation and debugging and interaction with animation • Use appropriate data structures and algorithms to maximize efficiency (for both development time and runtime performance). • Be vigilant for and report new problems, delays and risks to the appropriate Lead/Director. • Seek support from higher level management when required.

🎯 Requirements

• - 4 years’ experience in a similar role working on Animation systems • - Strong C++ programming and debugging skills. • - Excellent practical understanding of animation concepts. • - Understanding of the performance trade-offs for animation systems. • - Experience with graph-based animation systems. • - Able to tune animation systems based on high level design input with minimal assistance. • - Strong communication skills, comfortable working across teams and mentoring staff. • - Extensive algorithm and data structure skills (including time & space complexity and real-world vs theoretical performance). • - Able to understand and utilize multi-threading primitives & high-level networking concepts. • - Capable of reading and quickly understanding complex code. • - Able to plan an entire sub-system including external dependencies with minimal input. • - Videogame programming experience on animation systems, including having shipped at least one AAA PC/console title. • - Bachelor’s degree with a Computer Science/Software Engineering focus or equivalent • - Experience using C++ in Unreal Engine is a plus

🏖️ Benefits

• **Our Global Benefits & Perks** • - **Unlimited coaching & therapy** — with Oliva, to support your mental health • - **Stock Options** — everyone owns a piece of our success • - **Pension scheme** — up to 5% employer matched contribution to finance those golden years • - **Socials **—** **office & remote events, play sessions and company-wide parties • - **And even more benefits based on your location!** • **If you’re based in the UK** • - **25 Annual Leave + 8 bank holidays** - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you • - **Private Medical Insuranc**e - full cover with AXA • - **Healthcare Cash Plan** - Level 3 cover with Medicash • - **Cycle2Work** **Scheme** - lease a bike through us and save on tax too! • - **Electric Car Charging** - electric car charging at our Port office in Edinburgh, Scotland.

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