
Gaming • Media
iLogos Game Studios is a game development company that collaborates with AAA studios, indie developers, and various partners to co-create video games that they are passionate about. They work with global leaders such as Sony, EA, Rovio, Disney, and have contributed to games played by millions of people. Founded in 2006, iLogos emphasizes a work culture free of bureaucracy and micromanagement, offering remote work opportunities and a flexible schedule. The company supports employee growth through corporate English classes, workshops, training sessions, and various development programs. They also offer a unique culture based on trust, support, and honesty, along with benefits like paid time off and healthcare programs. With a rich portfolio of 460 completed projects and 1. 5 billion total downloads, iLogos Game Studios is a major player in the gaming industry.
August 7
🌏 Anywhere in the World
⏰ Full Time
🟢 Junior
🟡 Mid-level
đź—ż 3D Artist
🚫👨‍🎓 No degree required

Gaming • Media
iLogos Game Studios is a game development company that collaborates with AAA studios, indie developers, and various partners to co-create video games that they are passionate about. They work with global leaders such as Sony, EA, Rovio, Disney, and have contributed to games played by millions of people. Founded in 2006, iLogos emphasizes a work culture free of bureaucracy and micromanagement, offering remote work opportunities and a flexible schedule. The company supports employee growth through corporate English classes, workshops, training sessions, and various development programs. They also offer a unique culture based on trust, support, and honesty, along with benefits like paid time off and healthcare programs. With a rich portfolio of 460 completed projects and 1. 5 billion total downloads, iLogos Game Studios is a major player in the gaming industry.
• Create stylized or realistic, game-ready characters using Blender and Substance Painter. • Model high- and low-poly characters in Blender with clean topology. • Texture characters using Substance Painter with PBR workflows. • Create optimized UV maps and perform retopology following texel density requirements. • Work closely with riggers and animators to ensure compatibility.
• 2+ years of experience in character art for games. • Proficient in Blender, Substance Painter, and experience with Unity. • Strong knowledge of anatomy, retopology, UV unwrapping and texturing in both stylized and photorealistic pipelines. • A portfolio showcasing high-quality, game-ready characters. • Nice to have: Experience with character rigging and skinning. • Familiarity with character grooming for game engines. • Familiarity with Unity’s animation system.
• Work remotely from anywhere in the world • Flexible working hours
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