
51 - 200 employees
Founded 1993
🎮 Gaming
📱 Media
Gaming • Media
Climax Studios is a distinguished name in the gaming industry, with a history of over three decades in developing digital experiences across a wide array of formats. With locations in Portsmouth, London, Edinburgh, and Liverpool, Climax Studios collaborates with top developers globally to deliver AAA games including acclaimed titles like Age of Empires IV. Renowned for its creative, art, and technological solutions, the studio continues to innovate and inspire with its full game development capabilities. Climax Studios is known for its commitment to crafting epic landmark games with the best industry talents.
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51 - 200 employees
Founded 1993
🎮 Gaming
📱 Media
Gaming • Media
Climax Studios is a distinguished name in the gaming industry, with a history of over three decades in developing digital experiences across a wide array of formats. With locations in Portsmouth, London, Edinburgh, and Liverpool, Climax Studios collaborates with top developers globally to deliver AAA games including acclaimed titles like Age of Empires IV. Renowned for its creative, art, and technological solutions, the studio continues to innovate and inspire with its full game development capabilities. Climax Studios is known for its commitment to crafting epic landmark games with the best industry talents.
• Turn the art team's vision into shippable, scalable rendering technology • Build and improve high-performance rendering features across PC, console and Mac • Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth • Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures • Contribute to GPU memory management built on modern API features and memory heaps • Extend major engines (including Unreal source) and custom C++ architectures
• Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation • Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL) • Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others • Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing • Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur) • Comfortable dropping into unfamiliar codebases and making sound technical decisions • Solid applied 3D maths, plus technical writing other engineers actually want to read. • **Bonus Points ** • Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) • Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures • Exposure to ray tracing or compute-driven rendering • Unreal Engine source modifications
• Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life. • Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported. • Pension & life cover: A strong pension plan and life insurance to support your future and protect your family. • Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about. • Parental leave: Family-first policies that support parents and caregivers with flexibility and balance. • Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
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