
51 - 200 employees
Founded 2022
🎮 Gaming
🥽 AR/VR
🔌 API
Gaming • AR/VR • API
Companion Group is a game development studio that partners with some of the most ambitious game studios worldwide. They specialize in providing highly skilled developers experienced in Unreal, Unity, and backend systems to enhance development teams and accelerate project timelines. Their focus includes multiplayer game development, game server architecture, and scaling global player bases. Companion Group emphasizes collaboration, supporting existing teams, and offering expertise in creating enriched gaming experiences across various platforms, including PC, console, virtual reality, and mobile.
🕒 March 31
🇬🇧 United Kingdom – Remote
💵 £45k - £60k / year
⏰ Full Time
🟡 Mid-level
🟠 Senior
🗿 3D Artist
🇬🇧 UK Skilled Worker Visa Sponsor
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51 - 200 employees
Founded 2022
🎮 Gaming
🥽 AR/VR
🔌 API
Gaming • AR/VR • API
Companion Group is a game development studio that partners with some of the most ambitious game studios worldwide. They specialize in providing highly skilled developers experienced in Unreal, Unity, and backend systems to enhance development teams and accelerate project timelines. Their focus includes multiplayer game development, game server architecture, and scaling global player bases. Companion Group emphasizes collaboration, supporting existing teams, and offering expertise in creating enriched gaming experiences across various platforms, including PC, console, virtual reality, and mobile.
• Design, prototype, and implement stylised materials and surface shaders within Unreal Engine. • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials. • Optimise material performance across platforms, with special consideration for console limitations. • Build and maintain a modular, scalable material system that empowers artists and reduces overhead. • Troubleshoot and debug material-related issues in the engine. • Document material systems and educate artists on best practices and performance budgeting. • Contribute to visual development and R&D efforts that push the aesthetic envelope. • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.
• 3+ years of experience in the game industry. • Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). • Strong understanding of PBR workflows, stylised rendering, and real-time lighting. • Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). • Solid grasp of GPU performance and platform optimisation principles. • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.). • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams. • Self-motivated, organised, and able to work independently.
• Competitive salary of £45,000 - £60,000 Per Annum. • A clear career progression path with opportunities for growth and recognition. • Fully remote position, offering the flexibility to work from anywhere. • Work alongside industry veterans. • Be part of a passionate, dynamic team working on exciting, boundary-pushing projects. • Take your creativity to the next level and help us craft unforgettable characters that evoke the magic of an iconic era.
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