
51 - 200 employees
Founded 2001
đŁ Marketing
đź Consulting
đŚ Logistics
Marketing ⢠Consulting ⢠Logistics
DECK 13 Interactive GmbH is one of Germany's leading game developers, known for developing popular titles such as The Surge series and Lords of the Fallen. Based in Frankfurt and expanding to Montreal, the company has over 20 years of experience and a team of nearly 100 employees. DECK 13 also offers publishing services through Deck 13 Spotlight, focusing on supporting independent developers to bring their games to a global market.
đĽ 1 minute ago
Where this job comes from
Posted on DECK 13 Interactive GmbH's careers page, not through a job board
First seen by Remote Rocketship 1 minute ago

51 - 200 employees
Founded 2001
đŁ Marketing
đź Consulting
đŚ Logistics
Marketing ⢠Consulting ⢠Logistics
DECK 13 Interactive GmbH is one of Germany's leading game developers, known for developing popular titles such as The Surge series and Lords of the Fallen. Based in Frankfurt and expanding to Montreal, the company has over 20 years of experience and a team of nearly 100 employees. DECK 13 also offers publishing services through Deck 13 Spotlight, focusing on supporting independent developers to bring their games to a global market.
⢠Drive technical and architectural decisions across major systems ⢠Own technically demanding work, including deep optimization, cross-system refactors, and high-risk codebase areas ⢠Set and uphold technical standards and best practices ⢠Mentor programmers at all levels through pairing, code reviews, and technical guidance ⢠Own documentation and knowledge sharing for relevant systems and domains ⢠Identify, evaluate, and prototype new tools and workflows ⢠Contribute to hiring through technical interviews and onboarding ⢠Collaborate closely with the Technical Director on architecture and technical direction
⢠10+ years of experience in the game development industry ⢠Expert-level proficiency in C++ ⢠Deep understanding of programming principles, system design, and large-scale architectures ⢠Extensive experience in game programming across engine-level work and tools development ⢠Deep knowledge of Unreal Engine internals and major subsystems ⢠Proven track record of shipping AA/AAA titles with significant ownership over core systems ⢠Strong debugging, profiling, and optimization skills across CPU and GPU, including platform-specific work ⢠Demonstrated mentorship experience through pair programming, code reviews, and technical coaching ⢠Excellent communication and documentation skills ⢠Sound judgment on when to build, refactor, or ship as-is ⢠2+ years of console programming experience with PlayStation or Xbox ⢠Candidates based in time zones within +/- 2 hours of Germany (CET/CEST), or willingness and ability to relocate to Germany
⢠Modern, centrally located office in Frankfurt, Germany (near Messe) ⢠Free language courses ⢠Monthly allowances for remote working and gym memberships ⢠Monthly allowance for the Deutschlandticket ⢠Tax-free Probonio vouchers available every month ⢠Free access to an online mental health platform (Bloom) ⢠Career growth opportunities with a yearly learning & development budget ⢠28 days of paid vacation, plus the 24th and 31st of December off
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