
B2B • Enterprise • SaaS
E1 Consulting is a company specializing in Enterprise Systems and providing a wide range of support services for Workday, including business process optimization, implementation support, and client advocacy. Founded by veterans in the consulting space, E1 aims to maximize clients’ investments in human capital management (HCM) and financial management systems (FMS) by offering tailored solutions like vendor assessment, process consulting, and integration development. With a commitment to facilitating successful transitions and optimizing enterprise applications, E1 Consulting serves various clients, ensuring effective support throughout their digital transformation journeys.
March 25

B2B • Enterprise • SaaS
E1 Consulting is a company specializing in Enterprise Systems and providing a wide range of support services for Workday, including business process optimization, implementation support, and client advocacy. Founded by veterans in the consulting space, E1 aims to maximize clients’ investments in human capital management (HCM) and financial management systems (FMS) by offering tailored solutions like vendor assessment, process consulting, and integration development. With a commitment to facilitating successful transitions and optimizing enterprise applications, E1 Consulting serves various clients, ensuring effective support throughout their digital transformation journeys.
• Signal Space Lab is looking for an animator with a strong technical background to drive the (character) animation work on their new turn-based tactics IP Every Day We Fight. • Be part of a small but passionate team, working primarily remotely! • Develop a character/creature animation system from the ground up (leveraging Maya / Unreal Engine 4 functionality). • Use Unreal Engine animation system features, integrating them into our existing animation, physics and AI systems. • Develop procedural animation tools and technologies. • Assist in developing interfaces with game systems (AI, character control, etc.). • Assist in developing tools for use by gameplay programmers and animators.
• 2+ years of experience with a focus on (tech) animation. • Experience with character rigging in Maya. • Experience with Unreal Engine 4 and Animation State Machines, Montages, and Blueprints. • Experience in IK/FK systems. • Self-driven and willing to take initiative, comfortable wearing several hats as part of a small team. • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists. • Experience working as part of a group/team & communicating with other disciplines. • Have released at least one PC or Console title using Unreal Engine.
• 3 weeks paid vacation (1 week around the Winter Holidays). • Personal days as needed by the team members. • Group insurance plan (Life, Dental, Vision). • Work-life balance! • Remote and onsite work accommodations. • No crunch time.
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