Lead 3D Environment Artist

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🕒 March 18

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Logo of Eleventh Hour Games

Eleventh Hour Games

51 - 200 employees

Founded 2017

🎮 Gaming

👥 B2C

Gaming • B2C

Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.

📋 Description

• Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor • Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood • Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups • Leverage procedural content workflows to accelerate world building while maintaining artistic control and consistency • Maintain lighting fundamentals for real-time environments, collaborating closely with lighting/tech art as needed • Partner with technical art/engineering to establish performant environment and lighting workflows for large worlds • Create and facilitate project schedules; define resource needs, workflows, and milestones in collaboration with production • Identify project and team risks through regular monitoring of production status, team morale, and communication channels; execute early interventions and preventative measures • Document, communicate, administer, and refine art production processes; identify opportunities for improvement and execute solutions with the team • Provide clear feedback, mentorship, and guidance to environment artists; support hiring and team growth over time

🎯 Requirements

• 5+ years of industry experience in environment art, including experience in a senior/lead capacity • Demonstrable experience shipping games or live products, ideally involving large-scale environments or open/streamed worlds • Experience with modern real-time environment workflows in a leading game engine (large-world streaming, terrain systems, real-time lighting, and performance optimization) • Deep experience with landscape/terrain workflows and landscape materials, including complex material setups • Proven experience with procedural content workflows used in production (procedural placement, rule-based generation, or scalable world-building tools) • Grasp of real-time lighting fundamentals, even if not the dedicated lighting artist • Experience building large-scale vistas and cinematic environments with strong composition and visual storytelling • Experience mentoring, reviewing work, and raising the quality bar across a team • Ability to work core studio hours (10am–4pm CST)

🏖️ Benefits

• Reasonable Accommodation • Equal Employment Opportunity

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