
51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
🕒 April 10
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51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
• Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation • Develop tools and systems that improve animator efficiency, iteration speed, and consistency • Create and maintain high quality character rigs, including deformation systems and control rigs • Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors • Build and support automation systems for NPC animation, including scalable and reusable solutions • Collaborate with engineering to develop performant animation systems and tools • Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters • Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game • Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems • Debug and troubleshoot animation issues across the pipeline, from rigging to runtime • Define and enforce best practices for animation setup, naming conventions, data structures, and workflows • Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals • Identify risks in animation systems and pipelines, and proactively propose solutions • Contribute to pushing the visual and technical boundaries of character animation within the project
• 5+ years of experience as a Technical Animator or similar role in game development • Strong experience building and maintaining animation pipelines and tools • Deep understanding of rigging, skinning, and deformation systems for characters • Proven experience implementing animation systems in real time game engines • Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques • Experience optimizing animation for performance and scalability • Proficiency in scripting or programming (Python or similar) for tool and pipeline development • Experience working with motion capture pipelines and data integration • Strong debugging and problem solving skills across both DCC tools and engine environments • Ability to collaborate effectively with engineering, animation, and design teams • Self driven with strong ownership over systems and long term pipeline health
• Reasonable Accommodation • Equal Employment Opportunities
Apply Now🕒 April 3
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