
51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
🕒 May 15
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51 - 200 employees
Founded 2017
🎮 Gaming
👥 B2C
Gaming • B2C
Eleventh Hour Games is an all-remote indie game development studio currently developing the action RPG (ARPG) Last Epoch. The studio creates narrative-driven, time-travel themed gameplay and recruits remote creative talent to design, build, and support the game for players on consumer platforms.
• Investigate, diagnose, and resolve issues in existing gameplay systems, including combat, progression, abilities, content setup, and moment-to-moment gameplay • Improve the reliability, stability, and maintainability of complex interconnected systems • Support bug fixing, tuning, debugging, and iteration across existing gameplay content • Design, implement, and tune gameplay systems and features that support player experience and long-term engagement • Work closely with engineering and design to bridge design intent with technical implementation • Prototype gameplay features directly in engine using scripting, visual scripting, or available design tools • Create clear technical design documentation, specs, logic flows, bug notes, and implementation details • Identify technical risks and constraints early, and help shape practical, high-quality solutions • Partner with production to scope work appropriately and manage risks around quality, timeline, and maintainability • Use feedback, bugs, and live data to improve systems over time • Help raise the quality bar for technical design through ownership, problem solving, and collaboration
• 5+ years of experience in technical design, systems design, game design, or a closely related role on shipped games • Strong understanding of top-down action RPGs, including systems, itemization, progression, abilities, combat flow, and underlying architecture • Hands-on experience debugging, tuning, and improving existing gameplay systems • Experience implementing gameplay features directly in engine using scripting, visual scripting, or equivalent tools • Strong understanding of gameplay systems design, including progression, combat, balance, and player-facing mechanics • Ability to communicate clearly through documentation, implementation notes, bug reports, and cross-functional collaboration • Experience working closely with engineers to develop, improve, and ship gameplay systems • Strong debugging, problem-solving, and iteration skills • Familiarity with Unreal, Unity, or similar game engines • Ability to own features or areas of work end-to-end with limited guidance.
• Reasonable Accommodation • EEOC statement • Equal employment opportunities to all employees and applicants
Apply Now🕒 May 7
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🇺🇸 United States – Remote
💵 $100k - $130k / year
💰 $200M Post-IPO Equity on 2021-01
⏰ Full Time
🟡 Mid-level
🟠 Senior
🎮 Game Engineer
🦅 H1B Visa Sponsor
ERP
SFDC